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kc3-lang/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp

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  • Author : Jamie Madill
    Date : 2019-01-14 13:45:58
    Hash : 9567b0c5
    Message : Clear VAO dirty bits in NULL back-end. This is the back-end responsibility now. Bug: chromium:921338 Change-Id: I6181210a80ec7d635382df74d842d8a899ad2894 Reviewed-on: https://chromium-review.googlesource.com/c/1409405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/VertexArrayNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // VertexArrayNULL.cpp:
    //    Implements the class methods for VertexArrayNULL.
    //
    
    #include "libANGLE/renderer/null/VertexArrayNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    VertexArrayNULL::VertexArrayNULL(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
    
    angle::Result VertexArrayNULL::syncState(const gl::Context *context,
                                             const gl::VertexArray::DirtyBits &dirtyBits,
                                             gl::VertexArray::DirtyAttribBitsArray *attribBits,
                                             gl::VertexArray::DirtyBindingBitsArray *bindingBits)
    {
        // Clear the dirty bits in the back-end here.
        memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray));
        memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray));
    
        return angle::Result::Continue;
    }
    
    }  // namespace rx