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kc3-lang/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp

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  • Author : Jamie Madill
    Date : 2019-09-26 10:27:18
    Hash : f10bf6bf
    Message : Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // TransformFeedbackVk.cpp:
    //    Implements the class methods for TransformFeedbackVk.
    //
    
    #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Query.h"
    #include "libANGLE/renderer/vulkan/BufferVk.h"
    #include "libANGLE/renderer/vulkan/ContextVk.h"
    #include "libANGLE/renderer/vulkan/FramebufferVk.h"
    #include "libANGLE/renderer/vulkan/ProgramVk.h"
    #include "libANGLE/renderer/vulkan/QueryVk.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    TransformFeedbackVk::TransformFeedbackVk(const gl::TransformFeedbackState &state)
        : TransformFeedbackImpl(state)
    {}
    
    TransformFeedbackVk::~TransformFeedbackVk() {}
    
    angle::Result TransformFeedbackVk::begin(const gl::Context *context,
                                             gl::PrimitiveMode primitiveMode)
    {
        ContextVk *contextVk = vk::GetImpl(context);
    
        // Make sure the transform feedback buffers are bound to the program descriptor sets.
        contextVk->invalidateCurrentTransformFeedbackBuffers();
    
        vk::GetImpl(context)->onTransformFeedbackPauseResume();
        onBeginOrEnd(context);
    
        return angle::Result::Continue;
    }
    
    angle::Result TransformFeedbackVk::end(const gl::Context *context)
    {
        // If there's an active transform feedback query, accumulate the primitives drawn.
        const gl::State &glState = context->getState();
        gl::Query *transformFeedbackQuery =
            glState.getActiveQuery(gl::QueryType::TransformFeedbackPrimitivesWritten);
        if (transformFeedbackQuery)
        {
            vk::GetImpl(transformFeedbackQuery)->onTransformFeedbackEnd(context);
        }
    
        vk::GetImpl(context)->onTransformFeedbackPauseResume();
        onBeginOrEnd(context);
    
        return angle::Result::Continue;
    }
    
    angle::Result TransformFeedbackVk::pause(const gl::Context *context)
    {
        vk::GetImpl(context)->onTransformFeedbackPauseResume();
        return angle::Result::Continue;
    }
    
    angle::Result TransformFeedbackVk::resume(const gl::Context *context)
    {
        vk::GetImpl(context)->onTransformFeedbackPauseResume();
        return angle::Result::Continue;
    }
    
    angle::Result TransformFeedbackVk::bindIndexedBuffer(
        const gl::Context *context,
        size_t index,
        const gl::OffsetBindingPointer<gl::Buffer> &binding)
    {
        RendererVk *rendererVk = vk::GetImpl(context)->getRenderer();
        const VkDeviceSize offsetAlignment =
            rendererVk->getPhysicalDeviceProperties().limits.minStorageBufferOffsetAlignment;
    
        // Make sure there's no possible under/overflow with binding size.
        static_assert(sizeof(VkDeviceSize) >= sizeof(binding.getSize()), "VkDeviceSize too small");
    
        mBoundBufferRanges[index].offset = binding.getOffset();
        mBoundBufferRanges[index].size   = gl::GetBoundBufferAvailableSize(binding);
    
        // Set the offset as close as possible to the requested offset while remaining aligned.
        mBoundBufferRanges[index].alignedOffset =
            (mBoundBufferRanges[index].offset / offsetAlignment) * offsetAlignment;
    
        return angle::Result::Continue;
    }
    
    void TransformFeedbackVk::updateDescriptorSetLayout(
        const gl::ProgramState &programState,
        vk::DescriptorSetLayoutDesc *descSetLayoutOut) const
    {
        size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
    
        for (uint32_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
        {
            descSetLayoutOut->update(kXfbBindingIndexStart + bufferIndex,
                                     VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
        }
    }
    
    void TransformFeedbackVk::addFramebufferDependency(ContextVk *contextVk,
                                                       const gl::ProgramState &programState,
                                                       vk::FramebufferHelper *framebuffer) const
    {
        const std::vector<gl::OffsetBindingPointer<gl::Buffer>> &xfbBuffers =
            mState.getIndexedBuffers();
        size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
    
        ASSERT(xfbBufferCount > 0);
        ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS ||
               xfbBufferCount == 1);
    
        // Set framebuffer dependent to the transform feedback buffers.  This is especially done
        // separately from |updateDescriptorSet|, to avoid introducing unnecessary buffer barriers
        // every time the descriptor set is updated (which, as the set is shared with default uniforms,
        // could get updated frequently).
        for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
        {
            const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = xfbBuffers[bufferIndex];
            gl::Buffer *buffer                                        = bufferBinding.get();
            ASSERT(buffer != nullptr);
    
            vk::BufferHelper &bufferHelper = vk::GetImpl(buffer)->getBuffer();
            bufferHelper.onWrite(contextVk, framebuffer, 0, VK_ACCESS_SHADER_WRITE_BIT);
        }
    }
    
    void TransformFeedbackVk::initDescriptorSet(ContextVk *contextVk,
                                                size_t xfbBufferCount,
                                                vk::BufferHelper *emptyBuffer,
                                                VkDescriptorSet descSet) const
    {
        std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
            descriptorBufferInfo;
    
        for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
        {
            VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[bufferIndex];
            bufferInfo.buffer                  = emptyBuffer->getBuffer().getHandle();
            bufferInfo.offset                  = 0;
            bufferInfo.range                   = VK_WHOLE_SIZE;
        }
    
        writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
    }
    
    void TransformFeedbackVk::updateDescriptorSet(ContextVk *contextVk,
                                                  const gl::ProgramState &programState,
                                                  VkDescriptorSet descSet) const
    {
        const std::vector<gl::OffsetBindingPointer<gl::Buffer>> &xfbBuffers =
            mState.getIndexedBuffers();
        size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
    
        ASSERT(xfbBufferCount > 0);
        ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS ||
               xfbBufferCount == 1);
    
        std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
            descriptorBufferInfo;
    
        // Write default uniforms for each shader type.
        for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
        {
            VkDescriptorBufferInfo &bufferInfo  = descriptorBufferInfo[bufferIndex];
            const BoundBufferRange &bufferRange = mBoundBufferRanges[bufferIndex];
    
            const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = xfbBuffers[bufferIndex];
            gl::Buffer *buffer                                        = bufferBinding.get();
            ASSERT(buffer != nullptr);
    
            vk::BufferHelper &bufferHelper = vk::GetImpl(buffer)->getBuffer();
    
            bufferInfo.buffer = bufferHelper.getBuffer().getHandle();
            bufferInfo.offset = bufferRange.alignedOffset;
            bufferInfo.range  = bufferRange.size + (bufferRange.offset - bufferRange.alignedOffset);
        }
    
        writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
    }
    
    void TransformFeedbackVk::getBufferOffsets(ContextVk *contextVk,
                                               const gl::ProgramState &programState,
                                               GLint drawCallFirstVertex,
                                               int32_t *offsetsOut,
                                               size_t offsetsSize) const
    {
        GLsizeiptr verticesDrawn = mState.getVerticesDrawn();
        const std::vector<GLsizei> &bufferStrides =
            mState.getBoundProgram()->getTransformFeedbackStrides();
        size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
    
        ASSERT(xfbBufferCount > 0);
    
        // The caller should make sure the offsets array has enough space.  The maximum possible number
        // of outputs is gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS.
        ASSERT(offsetsSize >= xfbBufferCount);
    
        for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
        {
            const BoundBufferRange &bufferRange = mBoundBufferRanges[bufferIndex];
    
            int64_t offsetFromDescriptor =
                static_cast<int64_t>(bufferRange.offset - bufferRange.alignedOffset);
            int64_t drawCallVertexOffset = static_cast<int64_t>(verticesDrawn) - drawCallFirstVertex;
    
            int64_t writeOffset =
                (offsetFromDescriptor + drawCallVertexOffset * bufferStrides[bufferIndex]) /
                static_cast<int64_t>(sizeof(uint32_t));
    
            offsetsOut[bufferIndex] = static_cast<int32_t>(writeOffset);
    
            // Assert on overflow.  For now, support transform feedback up to 2GB.
            ASSERT(offsetsOut[bufferIndex] == writeOffset);
        }
    }
    
    void TransformFeedbackVk::onBeginOrEnd(const gl::Context *context)
    {
        // Currently, we don't handle resources switching from read-only to writable and back correctly.
        // In the case of transform feedback, the attached buffers can switch between being written by
        // transform feedback and being read as a vertex array buffer.  For now, we'll end the render
        // pass every time transform feedback is started or ended to work around this issue temporarily.
        //
        // TODO(syoussefi): detect changes to buffer usage (e.g. as transform feedback output, vertex
        // or index data etc) in the front end and notify the backend.  A new node should be created
        // only on such changes.  http://anglebug.com/3205
        ContextVk *contextVk               = vk::GetImpl(context);
        FramebufferVk *framebufferVk       = vk::GetImpl(context->getState().getDrawFramebuffer());
        vk::FramebufferHelper *framebuffer = framebufferVk->getFramebuffer();
    
        framebuffer->updateCurrentAccessNodes();
        if (framebuffer->hasStartedRenderPass())
        {
            framebuffer->finishCurrentCommands(contextVk);
        }
    }
    
    void TransformFeedbackVk::writeDescriptorSet(ContextVk *contextVk,
                                                 size_t xfbBufferCount,
                                                 VkDescriptorBufferInfo *pBufferInfo,
                                                 VkDescriptorSet descSet) const
    {
        VkDevice device = contextVk->getDevice();
    
        VkWriteDescriptorSet writeDescriptorInfo = {};
        writeDescriptorInfo.sType                = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
        writeDescriptorInfo.dstSet               = descSet;
        writeDescriptorInfo.dstBinding           = kXfbBindingIndexStart;
        writeDescriptorInfo.dstArrayElement      = 0;
        writeDescriptorInfo.descriptorCount      = static_cast<uint32_t>(xfbBufferCount);
        writeDescriptorInfo.descriptorType       = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
        writeDescriptorInfo.pImageInfo           = nullptr;
        writeDescriptorInfo.pBufferInfo          = pBufferInfo;
        writeDescriptorInfo.pTexelBufferView     = nullptr;
    
        vkUpdateDescriptorSets(device, 1, &writeDescriptorInfo, 0, nullptr);
    }
    
    }  // namespace rx