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kc3-lang/angle/src/libANGLE/validationGL13.cpp

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  • Author : Clemen Deng
    Date : 2019-06-18 13:02:03
    Hash : 7558e836
    Message : Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationGL13.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
    
    #include "libANGLE/validationGL13_autogen.h"
    
    namespace gl
    {
    
    bool ValidateCompressedTexImage1D(Context *context,
                                      GLenum target,
                                      GLint level,
                                      GLenum internalformat,
                                      GLsizei width,
                                      GLint border,
                                      GLsizei imageSize,
                                      const void *data)
    {
        return true;
    }
    
    bool ValidateCompressedTexSubImage1D(Context *context,
                                         GLenum target,
                                         GLint level,
                                         GLint xoffset,
                                         GLsizei width,
                                         GLenum format,
                                         GLsizei imageSize,
                                         const void *data)
    {
        return true;
    }
    
    bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img)
    {
        return true;
    }
    
    bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m)
    {
        return true;
    }
    
    bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m)
    {
        return true;
    }
    
    bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m)
    {
        return true;
    }
    
    bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4d(Context *context,
                                 GLenum target,
                                 GLdouble s,
                                 GLdouble t,
                                 GLdouble r,
                                 GLdouble q)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4s(Context *context,
                                 GLenum target,
                                 GLshort s,
                                 GLshort t,
                                 GLshort r,
                                 GLshort q)
    {
        return true;
    }
    
    bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v)
    {
        return true;
    }
    
    }  // namespace gl