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kc3-lang/angle/src/libGL/entry_points_gl_3_3_autogen.h

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  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_3_3_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_3_autogen.h:
    //   Defines the GL 3.3 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexed(GLuint program,
                                                              GLuint colorNumber,
                                                              GLuint index,
                                                              const GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
    ANGLE_EXPORT void GL_APIENTRY ColorP3ui(GLenum type, GLuint color);
    ANGLE_EXPORT void GL_APIENTRY ColorP3uiv(GLenum type, const GLuint *color);
    ANGLE_EXPORT void GL_APIENTRY ColorP4ui(GLenum type, GLuint color);
    ANGLE_EXPORT void GL_APIENTRY ColorP4uiv(GLenum type, const GLuint *color);
    ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers);
    ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers);
    ANGLE_EXPORT GLint GL_APIENTRY GetFragDataIndex(GLuint program, const GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
    ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY NormalP3ui(GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY NormalP3uiv(GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY QueryCounter(GLuint id, GLenum target);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuiv(GLuint sampler,
                                                       GLenum pname,
                                                       const GLuint *param);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler,
                                                     GLenum pname,
                                                     const GLfloat *param);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColorP3ui(GLenum type, GLuint color);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColorP3uiv(GLenum type, const GLuint *color);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP1ui(GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP1uiv(GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP2ui(GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP2uiv(GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP3ui(GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP3uiv(GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP4ui(GLenum type, GLuint coords);
    ANGLE_EXPORT void GL_APIENTRY TexCoordP4uiv(GLenum type, const GLuint *coords);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP1ui(GLuint index,
                                                   GLenum type,
                                                   GLboolean normalized,
                                                   GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP1uiv(GLuint index,
                                                    GLenum type,
                                                    GLboolean normalized,
                                                    const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP2ui(GLuint index,
                                                   GLenum type,
                                                   GLboolean normalized,
                                                   GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP2uiv(GLuint index,
                                                    GLenum type,
                                                    GLboolean normalized,
                                                    const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP3ui(GLuint index,
                                                   GLenum type,
                                                   GLboolean normalized,
                                                   GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP3uiv(GLuint index,
                                                    GLenum type,
                                                    GLboolean normalized,
                                                    const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP4ui(GLuint index,
                                                   GLenum type,
                                                   GLboolean normalized,
                                                   GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribP4uiv(GLuint index,
                                                    GLenum type,
                                                    GLboolean normalized,
                                                    const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexP2ui(GLenum type, GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexP2uiv(GLenum type, const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexP3ui(GLenum type, GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexP3uiv(GLenum type, const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY VertexP4ui(GLenum type, GLuint value);
    ANGLE_EXPORT void GL_APIENTRY VertexP4uiv(GLenum type, const GLuint *value);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_3_3_AUTOGEN_H_