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kc3-lang/angle/src/libGLESv2/global_state.cpp

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  • Author : Jamie Madill
    Date : 2019-10-31 10:42:00
    Hash : 3ff097ff
    Message : Win: Add ANGLE_WAIT_FOR_DEBUGGER option. Setting this environment variable will make ANGLE pop up a dialog. The dev can then attach a debugger to this dialog. Only implemented on Windows currently. This option is only available when ASSERTs are enabled in libGLESv2. The code is based on SwiftShader's implementation of WaitForDebugger: https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp Bug: angleproject:4072 Change-Id: I160cb91a423a6d4517f067f2a6f3a2d953b26505 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1892173 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/global_state.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
    
    #include "libGLESv2/global_state.h"
    
    #include "common/debug.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "common/tls.h"
    #include "libGLESv2/resource.h"
    
    namespace gl
    {
    // In single-threaded cases we can avoid a TLS lookup for the current Context.
    //
    // Let a global single-threaded context have 3 states: unset, set, and multi-threaded.
    // Initially it is unset. Then, on MakeCurrent:
    //
    //  * if the ST context is unset                      -> set the global context.
    //  * if the ST context is set and matches the TLS    -> set the global context.
    //  * if the ST context is set and does not match TLS -> set multi-threaded mode.
    //  * if in multi-threaded mode, unset and subsequently ignore the global context.
    //
    // Implementation-wise we can use a pointer and a boolean to represent the three modes.
    Context *gSingleThreadedContext = nullptr;
    bool gIsMultiThreadedContext    = false;
    }  // namespace gl
    
    namespace egl
    {
    namespace
    {
    static TLSIndex threadTLS = TLS_INVALID_INDEX;
    Debug *g_Debug            = nullptr;
    
    ANGLE_REQUIRE_CONSTANT_INIT std::atomic<std::mutex *> g_Mutex(nullptr);
    static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value,
                  "global mutex is not trivially destructible");
    
    Thread *AllocateCurrentThread()
    {
        ASSERT(threadTLS != TLS_INVALID_INDEX);
        if (threadTLS == TLS_INVALID_INDEX)
        {
            return nullptr;
        }
    
        Thread *thread = new Thread();
        if (!SetTLSValue(threadTLS, thread))
        {
            ERR() << "Could not set thread local storage.";
            return nullptr;
        }
    
        return thread;
    }
    
    void AllocateDebug()
    {
        // All EGL calls use a global lock, this is thread safe
        if (g_Debug == nullptr)
        {
            g_Debug = new Debug();
        }
    }
    
    void AllocateMutex()
    {
        if (g_Mutex == nullptr)
        {
            std::unique_ptr<std::mutex> newMutex(new std::mutex());
            std::mutex *expected = nullptr;
            if (g_Mutex.compare_exchange_strong(expected, newMutex.get()))
            {
                newMutex.release();
            }
        }
    }
    
    }  // anonymous namespace
    
    std::mutex &GetGlobalMutex()
    {
        AllocateMutex();
        return *g_Mutex;
    }
    
    Thread *GetCurrentThread()
    {
        // Create a TLS index if one has not been created for this DLL
        if (threadTLS == TLS_INVALID_INDEX)
        {
            threadTLS = CreateTLSIndex();
        }
    
        Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS));
    
        // ANGLE issue 488: when the dll is loaded after thread initialization,
        // thread local storage (current) might not exist yet.
        return (current ? current : AllocateCurrentThread());
    }
    
    Debug *GetDebug()
    {
        AllocateDebug();
        return g_Debug;
    }
    
    void SetContextCurrent(Thread *thread, gl::Context *context)
    {
        // See above comment on gGlobalContext.
        // If the context is in multi-threaded mode, ignore the global context.
        if (!gl::gIsMultiThreadedContext)
        {
            // If the global context is unset or matches the current TLS, set the global context.
            if (gl::gSingleThreadedContext == nullptr ||
                gl::gSingleThreadedContext == thread->getContext())
            {
                gl::gSingleThreadedContext = context;
            }
            else
            {
                // If the global context is set and does not match TLS, set multi-threaded mode.
                gl::gSingleThreadedContext  = nullptr;
                gl::gIsMultiThreadedContext = true;
            }
        }
        thread->setCurrent(context);
    }
    }  // namespace egl
    
    #ifdef ANGLE_PLATFORM_WINDOWS
    namespace egl
    {
    
    namespace
    {
    
    bool DeallocateCurrentThread()
    {
        Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS));
        SafeDelete(thread);
        return SetTLSValue(threadTLS, nullptr);
    }
    
    void DeallocateDebug()
    {
        SafeDelete(g_Debug);
    }
    
    void DeallocateMutex()
    {
        std::mutex *mutex = g_Mutex.exchange(nullptr);
        {
            // Wait for the mutex to become released by other threads before deleting.
            std::lock_guard<std::mutex> lock(*mutex);
        }
        SafeDelete(mutex);
    }
    
    bool InitializeProcess()
    {
        ASSERT(g_Debug == nullptr);
        AllocateDebug();
    
        AllocateMutex();
    
        threadTLS = CreateTLSIndex();
        if (threadTLS == TLS_INVALID_INDEX)
        {
            return false;
        }
    
        return AllocateCurrentThread() != nullptr;
    }
    
    bool TerminateProcess()
    {
        DeallocateDebug();
    
        DeallocateMutex();
    
        if (!DeallocateCurrentThread())
        {
            return false;
        }
    
        if (threadTLS != TLS_INVALID_INDEX)
        {
            TLSIndex tlsCopy = threadTLS;
            threadTLS        = TLS_INVALID_INDEX;
    
            if (!DestroyTLSIndex(tlsCopy))
            {
                return false;
            }
        }
    
        return true;
    }
    
    }  // anonymous namespace
    
    }  // namespace egl
    
    namespace
    {
    // The following WaitForDebugger code is based on SwiftShader. See:
    // https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
    #    if defined(ANGLE_ENABLE_ASSERTS)
    INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
        RECT rect;
    
        switch (uMsg)
        {
            case WM_INITDIALOG:
                ::GetWindowRect(GetDesktopWindow(), &rect);
                ::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE);
                ::SetTimer(hwnd, 1, 100, NULL);
                return TRUE;
            case WM_COMMAND:
                if (LOWORD(wParam) == IDCANCEL)
                {
                    ::EndDialog(hwnd, 0);
                }
                break;
            case WM_TIMER:
                if (angle::IsDebuggerAttached())
                {
                    ::EndDialog(hwnd, 0);
                }
        }
    
        return FALSE;
    }
    
    void WaitForDebugger(HINSTANCE instance)
    {
        if (angle::IsDebuggerAttached())
            return;
    
        HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5));
        if (!dialog)
        {
            printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError());
            return;
        }
    
        DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog));
        ::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc);
    }
    #    else
    void WaitForDebugger(HINSTANCE instance) {}
    #    endif  // defined(ANGLE_ENABLE_ASSERTS)
    }  // namespace
    
    extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
    {
        switch (reason)
        {
            case DLL_PROCESS_ATTACH:
                if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1")
                {
                    WaitForDebugger(instance);
                }
                return static_cast<BOOL>(egl::InitializeProcess());
    
            case DLL_THREAD_ATTACH:
                return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
    
            case DLL_THREAD_DETACH:
                return static_cast<BOOL>(egl::DeallocateCurrentThread());
    
            case DLL_PROCESS_DETACH:
                return static_cast<BOOL>(egl::TerminateProcess());
        }
    
        return TRUE;
    }
    #endif  // ANGLE_PLATFORM_WINDOWS