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kc3-lang/angle/src/tests/egl_tests/EGLX11VisualTest.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/egl_tests/EGLX11VisualTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
    
    #include <gtest/gtest.h>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    #include <X11/Xlib.h>
    
    #include "test_utils/ANGLETest.h"
    #include "util/OSWindow.h"
    #include "util/x11/X11Window.h"
    
    using namespace angle;
    
    namespace
    {
    
    const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
    }
    
    class EGLX11VisualHintTest : public ANGLETest
    {
      public:
        void testSetUp() override { mDisplay = XOpenDisplay(nullptr); }
    
        std::vector<EGLint> getDisplayAttributes(int visualId) const
        {
            std::vector<EGLint> attribs;
    
            attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
            attribs.push_back(GetParam().getRenderer());
            attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
            attribs.push_back(visualId);
            attribs.push_back(EGL_NONE);
    
            return attribs;
        }
    
        unsigned int chooseDifferentVisual(unsigned int visualId)
        {
            int numVisuals;
            XVisualInfo visualTemplate;
            visualTemplate.screen = DefaultScreen(mDisplay);
    
            XVisualInfo *visuals =
                XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
            EXPECT_TRUE(numVisuals >= 2);
    
            for (int i = 0; i < numVisuals; ++i)
            {
                if (visuals[i].visualid != visualId)
                {
                    int result = visuals[i].visualid;
                    XFree(visuals);
                    return result;
                }
            }
    
            EXPECT_TRUE(false);
            return -1;
        }
    
      protected:
        Display *mDisplay;
    };
    
    // Test that display creation fails if the visual ID passed in invalid.
    TEST_P(EGLX11VisualHintTest, InvalidVisualID)
    {
        static const int gInvalidVisualId = -1;
        auto attributes                   = getDisplayAttributes(gInvalidVisualId);
    
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_TRUE(display != EGL_NO_DISPLAY);
    
        ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
        ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
    }
    
    // Test that context creation with a visual ID succeeds, that the context exposes
    // only one config, and that a clear on a surface with this config works.
    TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
    {
        // We'll test the extension with one visual ID but we don't care which one. This means we
        // can use OSWindow to create a window and just grab its visual.
        OSWindow *osWindow = OSWindow::New();
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        osWindow->setVisible(true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        XWindowAttributes windowAttributes;
        ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
        int visualId = windowAttributes.visual->visualid;
    
        auto attributes = getDisplayAttributes(visualId);
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        // While this is not required by the extension, test that our implementation returns only one
        // config, with the same native visual Id that we provided.
        int nConfigs = 0;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
        ASSERT_EQ(1, nConfigs);
    
        int nReturnedConfigs = 0;
        EGLConfig config;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
        ASSERT_EQ(nConfigs, nReturnedConfigs);
    
        EGLint eglNativeId;
        ASSERT_TRUE(EGL_TRUE ==
                    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
        ASSERT_EQ(visualId, eglNativeId);
    
        // Finally, try to do a clear on the window.
        EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
        ASSERT_NE(EGL_NO_CONTEXT, context);
    
        EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
        ASSERT_EGL_SUCCESS();
    
        eglMakeCurrent(display, window, window, context);
        ASSERT_EGL_SUCCESS();
    
        glViewport(0, 0, 500, 500);
        glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
    
        // Teardown
        eglDestroySurface(display, window);
        ASSERT_EGL_SUCCESS();
    
        eglDestroyContext(display, context);
        ASSERT_EGL_SUCCESS();
    
        OSWindow::Delete(&osWindow);
    
        eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        eglTerminate(display);
    }
    
    // Test that EGL_BAD_MATCH is generated when trying to create an EGL window from
    // an X11 window whose visual ID doesn't match the visual ID passed at display creation.
    TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
    {
        // Get the default visual ID, as a good guess of a visual id for which display
        // creation will succeed.
        int visualId;
        {
            OSWindow *osWindow = OSWindow::New();
            osWindow->initialize("EGLX11VisualHintTest", 500, 500);
            osWindow->setVisible(true);
    
            Window xWindow = osWindow->getNativeWindow();
    
            XWindowAttributes windowAttributes;
            ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
            visualId = windowAttributes.visual->visualid;
    
            OSWindow::Delete(&osWindow);
        }
    
        auto attributes = getDisplayAttributes(visualId);
        EGLDisplay display =
            eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
        ASSERT_NE(EGL_NO_DISPLAY, display);
    
        ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    
        // Initialize the window with a visual id different from the display's visual id
        int otherVisualId = chooseDifferentVisual(visualId);
        ASSERT_NE(visualId, otherVisualId);
    
        OSWindow *osWindow = new X11Window(otherVisualId);
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        osWindow->setVisible(true);
    
        Window xWindow = osWindow->getNativeWindow();
    
        // Creating the EGL window should fail with EGL_BAD_MATCH
        int nReturnedConfigs = 0;
        EGLConfig config;
        ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
        ASSERT_EQ(1, nReturnedConfigs);
    
        EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
        ASSERT_EQ(EGL_NO_SURFACE, window);
        ASSERT_EGL_ERROR(EGL_BAD_MATCH);
    
        OSWindow::Delete(&osWindow);
    }
    
    ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, WithNoFixture(ES2_OPENGL()));