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kc3-lang/angle/src/tests/test_utils/angle_test_configs.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-13 11:36:35
    Hash : c1776c61
    Message : Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/test_utils/angle_test_configs.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/angle_test_configs.h"
    
    #include "common/platform.h"
    #include "util/util_gl.h"
    
    namespace angle
    {
    
    PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
    
    PlatformParameters::PlatformParameters(EGLint majorVersion,
                                           EGLint minorVersion,
                                           const EGLPlatformParameters &eglPlatformParameters)
        : driver(GLESDriverType::AngleEGL),
          noFixture(false),
          eglParameters(eglPlatformParameters),
          majorVersion(majorVersion),
          minorVersion(minorVersion)
    {
        initDefaultParameters();
    }
    
    PlatformParameters::PlatformParameters(EGLint majorVersion,
                                           EGLint minorVersion,
                                           GLESDriverType driver)
        : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
    {
        initDefaultParameters();
    }
    
    EGLint PlatformParameters::getRenderer() const
    {
        return eglParameters.renderer;
    }
    
    void PlatformParameters::initDefaultParameters()
    {
    #if defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT)
        // Default debug layers to enabled in tests.
        eglParameters.debugLayersEnabled = EGL_TRUE;
    #else
        eglParameters.debugLayersEnabled = EGL_FALSE;
    #endif  // defined(ANGLE_ENABLE_VULKAN_VALIDATION_LAYERS_BY_DEFAULT)
    }
    
    bool operator<(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() < b.tie();
    }
    
    bool operator==(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() == b.tie();
    }
    
    bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() != b.tie();
    }
    
    std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
    {
        stream << "ES" << pp.majorVersion << "_";
        if (pp.minorVersion != 0)
        {
            stream << pp.minorVersion << "_";
        }
    
        switch (pp.driver)
        {
            case GLESDriverType::AngleEGL:
            {
                switch (pp.eglParameters.renderer)
                {
                    case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
                        stream << "Default";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
                        stream << "D3D9";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                        stream << "D3D11";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
                        stream << "Null";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                        stream << "OpenGL";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                        stream << "OpenGLES";
                        break;
                    case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                        stream << "Vulkan";
                        break;
                    default:
                        stream << "Undefined";
                        break;
                }
                break;
            }
            case GLESDriverType::SystemWGL:
                stream << "WGL";
                break;
            case GLESDriverType::SystemEGL:
                stream << "GLES";
                break;
            default:
                stream << "Error";
                break;
        }
    
        if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
        {
            stream << "_" << pp.eglParameters.majorVersion;
        }
    
        if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
        {
            stream << "_" << pp.eglParameters.minorVersion;
        }
    
        switch (pp.eglParameters.deviceType)
        {
            case EGL_DONT_CARE:
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
                // default
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
                stream << "_Null";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
                stream << "_Reference";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
                stream << "_Warp";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
                stream << "_SwiftShader";
                break;
    
            default:
                stream << "_Error";
                break;
        }
    
        switch (pp.eglParameters.presentPath)
        {
            case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
                stream << "_PresentPathCopy";
                break;
    
            case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
                stream << "_PresentPathFast";
                break;
    
            case EGL_DONT_CARE:
                // default
                break;
    
            default:
                stream << "_Error";
                break;
        }
    
        if (pp.noFixture)
        {
            stream << "_NoFixture";
        }
    
        if (pp.eglParameters.contextVirtualization == EGL_FALSE)
        {
            stream << "_NoVirtual";
        }
    
        return stream;
    }
    
    // EGL platforms
    namespace egl_platform
    {
    
    EGLPlatformParameters DEFAULT()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
    }
    
    EGLPlatformParameters DEFAULT_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
                                     EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D9()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D9_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D9_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
                                     EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D11_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters OPENGL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
    }
    
    EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
    }
    
    EGLPlatformParameters OPENGL_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters OPENGLES()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
    }
    
    EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
                                     EGL_DONT_CARE);
    }
    
    EGLPlatformParameters OPENGLES_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
                                     EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters OPENGL_OR_GLES()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return OPENGLES();
    #else
        return OPENGL();
    #endif
    }
    
    EGLPlatformParameters OPENGL_OR_GLES_NULL()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return OPENGLES_NULL();
    #else
        return OPENGL_NULL();
    #endif
    }
    
    EGLPlatformParameters VULKAN()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
    }
    
    EGLPlatformParameters VULKAN_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters VULKAN_SWIFTSHADER()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
    }
    }  // namespace egl_platform
    
    // ANGLE tests platforms
    PlatformParameters ES1_D3D9()
    {
        return PlatformParameters(1, 0, egl_platform::D3D9());
    }
    
    PlatformParameters ES2_D3D9()
    {
        return PlatformParameters(2, 0, egl_platform::D3D9());
    }
    
    PlatformParameters ES1_D3D11()
    {
        return PlatformParameters(1, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES2_D3D11()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
    }
    
    PlatformParameters ES2_D3D11_FL11_0()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES2_D3D11_FL10_1()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
    }
    
    PlatformParameters ES2_D3D11_FL10_0()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
    }
    
    PlatformParameters ES2_D3D11_FL9_3()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
    }
    
    PlatformParameters ES2_D3D11_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL11_0_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL10_1_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL10_0_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL9_3_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
    }
    
    PlatformParameters ES2_D3D11_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
    }
    
    PlatformParameters ES3_D3D11()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES3_D3D11_FL11_1()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
    }
    
    PlatformParameters ES3_D3D11_FL11_0()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES3_D3D11_FL10_1()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
    }
    
    PlatformParameters ES31_D3D11()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11());
    }
    
    PlatformParameters ES31_D3D11_FL11_1()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
    }
    
    PlatformParameters ES31_D3D11_FL11_0()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES3_D3D11_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL11_1_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL11_0_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL10_1_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
    }
    
    PlatformParameters ES1_OPENGLES()
    {
        return PlatformParameters(1, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES2_OPENGLES()
    {
        return PlatformParameters(2, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES3_OPENGLES()
    {
        return PlatformParameters(3, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES31_OPENGLES()
    {
        return PlatformParameters(3, 1, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES1_OPENGL()
    {
        return PlatformParameters(1, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES2_OPENGL()
    {
        return PlatformParameters(2, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES3_OPENGL()
    {
        return PlatformParameters(3, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES31_OPENGL()
    {
        return PlatformParameters(3, 1, egl_platform::OPENGL());
    }
    
    PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES1_NULL()
    {
        return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES2_NULL()
    {
        return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES3_NULL()
    {
        return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES31_NULL()
    {
        return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES1_VULKAN()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES1_VULKAN_NULL()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES1_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES2_VULKAN()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES2_VULKAN_NULL()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES2_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES3_VULKAN()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES3_VULKAN_NULL()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES3_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES31_VULKAN()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN());
    }
    
    PlatformParameters ES31_VULKAN_NULL()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES31_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES2_WGL()
    {
        return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
    }
    
    PlatformParameters ES3_WGL()
    {
        return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
    }
    }  // namespace angle