Hash :
4ed05da2
Author :
Date :
2018-02-02T14:26:15
ES31: Add link validation on geometry shader itself
This patch intends to support program link validation on geometry
shader itself. A link error should occur when linking a program with
a geometry shader that lacks input primitive or output primitive or
the declaration of 'max_vertices'.
This patch also adds the support of linking a program with geometry
shader in angle_end2end_tests.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_*
Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185
Reviewed-on: https://chromium-review.googlesource.com/898842
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SHADER_UTILS_H
#define SAMPLE_UTIL_SHADER_UTILS_H
#include <export.h>
#include <GLES3/gl31.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>
#include <vector>
ANGLE_EXPORT GLuint CompileShader(GLenum type, const std::string &source);
ANGLE_EXPORT GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
ANGLE_EXPORT GLuint
CompileProgramWithTransformFeedback(const std::string &vsSource,
const std::string &fsSource,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum bufferMode);
ANGLE_EXPORT GLuint
CompileProgramWithGSAndTransformFeedback(const std::string &vsSource,
const std::string &gsSource,
const std::string &fsSource,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum bufferMode);
ANGLE_EXPORT GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
ANGLE_EXPORT GLuint CompileProgramWithGS(const std::string &vsSource,
const std::string &gsSource,
const std::string &fsSource);
ANGLE_EXPORT GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
ANGLE_EXPORT GLuint CompileComputeProgram(const std::string &csSource,
bool outputErrorMessages = true);
ANGLE_EXPORT bool LinkAttachedProgram(GLuint program);
ANGLE_EXPORT GLuint LoadBinaryProgramOES(const std::vector<uint8_t> &binary, GLenum binaryFormat);
ANGLE_EXPORT GLuint LoadBinaryProgramES3(const std::vector<uint8_t> &binary, GLenum binaryFormat);
#endif // SAMPLE_UTIL_SHADER_UTILS_H