Edit

kc3-lang/angle/src/compiler/ExtensionBehavior.h

Branch :

  • Show log

    Commit

  • Author : zmo@google.com
    Date : 2011-06-10 18:23:25
    Hash : 5601ea0d
    Message : Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/ExtensionBehavior.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef _EXTENSION_BEHAVIOR_INCLUDED_
    #define _EXTENSION_BEHAVIOR_INCLUDED_
    
    #include "compiler/Common.h"
    
    typedef enum {
        EBhRequire,
        EBhEnable,
        EBhWarn,
        EBhDisable
    } TBehavior;
    
    inline const char* getBehaviorString(TBehavior b)
    {
        switch(b) {
          case EBhRequire:
            return "require";
          case EBhEnable:
            return "enable";
          case EBhWarn:
            return "warn";
          case EBhDisable:
            return "disable";
          default:
            return NULL;
        }
    }
    
    typedef TMap<TString, TBehavior> TExtensionBehavior;
    
    #endif // _EXTENSION_TABLE_INCLUDED_