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kc3-lang/angle/src/compiler/OutputGLSLBase.h

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  • Author : zmo@google.com
    Date : 2011-06-10 18:23:25
    Hash : 5601ea0d
    Message : Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/OutputGLSLBase.h
  • //
    // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
    #define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
    
    #include <set>
    
    #include "compiler/ForLoopUnroll.h"
    #include "compiler/intermediate.h"
    #include "compiler/ParseHelper.h"
    
    class TOutputGLSLBase : public TIntermTraverser
    {
    public:
        TOutputGLSLBase(TInfoSinkBase& objSink);
    
    protected:
        TInfoSinkBase& objSink() { return mObjSink; }
        void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
        void writeVariableType(const TType& type);
        virtual bool writeVariablePrecision(TPrecision precision) = 0;
        void writeFunctionParameters(const TIntermSequence& args);
        const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
    
        virtual void visitSymbol(TIntermSymbol* node);
        virtual void visitConstantUnion(TIntermConstantUnion* node);
        virtual bool visitBinary(Visit visit, TIntermBinary* node);
        virtual bool visitUnary(Visit visit, TIntermUnary* node);
        virtual bool visitSelection(Visit visit, TIntermSelection* node);
        virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
        virtual bool visitLoop(Visit visit, TIntermLoop* node);
        virtual bool visitBranch(Visit visit, TIntermBranch* node);
    
        void visitCodeBlock(TIntermNode* node);
    
    private:
        TInfoSinkBase& mObjSink;
        bool mDeclaringVariables;
    
        // Structs are declared as the tree is traversed. This set contains all
        // the structs already declared. It is maintained so that a struct is
        // declared only once.
        typedef std::set<TString> DeclaredStructs;
        DeclaredStructs mDeclaredStructs;
    
        ForLoopUnroll mLoopUnroll;
    };
    
    #endif  // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_