Edit

kc3-lang/angle/gyp/common_defines.gypi

Branch :

  • Show log

    Commit

  • Author : Corentin Wallez
    Date : 2016-10-25 07:43:33
    Hash : 7f07caa9
    Message : Rename the build/ directory. GYP related files went in gypfiles/, and the gni went in gni/ this changes frees up the build/ directory name for Chromium's build/ directory. BUG=angleproject:1569 Change-Id: I76fe343d569239c2732ba87986fcf7debc21d417 Reviewed-on: https://chromium-review.googlesource.com/403029 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • gyp/common_defines.gypi
  • # Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    {
        'variables':
        {
            'component%': 'static_library',
            'use_libpci%': 1,
            'windows_sdk_path%': 'C:/Program Files (x86)/Windows Kits/10',
    
            'angle_build_winrt%': '0',
    
            # This works like the Ozone GBM platform in Chrome:
            # - Generic Buffer Manager (gbm) to allocate buffers
            # - EGL_EXT_image_dma_buf_import to render into those buffers via EGLImage
            # - Direct Rendering Manager + Kernel Mode Setting to scan out from those buffers
            # - EGL_PLATFORM_SURFACELESS because there are no native windows
            'use_ozone%': 0,
    
            'conditions':
            [
                ['OS=="linux" and use_x11==1 and chromeos==0', {
                    'angle_use_glx%': 1,
                },
                {
                    'angle_use_glx%': 0,
                }],
            ],
    
            # root of the OSX SDK for Chromium builds, the system root for standalone builds
            'SDKROOT%': "",
        },
        'defines':
        [
            'ANGLE_STANDALONE_BUILD',
        ],
        'msvs_disabled_warnings':
        [
            4100, # Unreferenced formal parameter. Not interesting.
            4127, # conditional expression is constant. Too noisy to be useful.
            4718, # Recursive call has no side effects. Fires on xtree system header.
            4251, # STL objects do not have DLL interface, needed by ShaderVars.h and angle_util
        ],
        'conditions':
        [
            ['use_ozone==1',
            {
                'defines': [ 'USE_OZONE' ],
            }],
            ['component=="shared_library"',
            {
                'defines': [ 'COMPONENT_BUILD' ],
            }],
        ],
        'msvs_settings':
        {
            'VCCLCompilerTool':
            {
                'PreprocessorDefinitions':
                [
                    '_CRT_SECURE_NO_DEPRECATE',
                    '_SCL_SECURE_NO_WARNINGS',
                    '_HAS_EXCEPTIONS=0',
                    'NOMINMAX',
                ],
            },
            'VCLinkerTool':
            {
                'conditions':
                [
                    ['angle_build_winrt==0',
                    {
                        'AdditionalDependencies':
                        [
                            'kernel32.lib',
                            'gdi32.lib',
                            'winspool.lib',
                            'comdlg32.lib',
                            'advapi32.lib',
                            'shell32.lib',
                            'ole32.lib',
                            'oleaut32.lib',
                            'user32.lib',
                            'uuid.lib',
                            'odbc32.lib',
                            'odbccp32.lib',
                            'delayimp.lib',
                        ],
                    }],
                    # winrt compilation is dynamic depending on the project
                    # type. AdditionalDependencies is automatically configured
                    # with the required .libs
                    ['angle_build_winrt==1',
                    {
                        'AdditionalDependencies':
                        [
                            '%(AdditionalDependencies)',
                            'uuid.lib',
                        ],
                    }],
                ],
            },
        },
    
        # Windows SDK library directories for the configurations
        'configurations':
        {
            'conditions':
            [
                ['angle_build_winrt==0',
                {
                    'x86_Base':
                    {
                        'abstract': 1,
                        'msvs_settings':
                        {
                            'VCLinkerTool':
                            {
                                'AdditionalLibraryDirectories':
                                [
                                    '<(windows_sdk_path)/Lib/winv6.3/um/x86',
                                ],
                            },
                            'VCLibrarianTool':
                            {
                                'AdditionalLibraryDirectories':
                                [
                                    '<(windows_sdk_path)/Lib/winv6.3/um/x86',
                                ],
                            },
                        },
                    },
                    'x64_Base':
                    {
                        'abstract': 1,
                        'msvs_settings':
                        {
                            'VCLinkerTool':
                            {
                                'AdditionalLibraryDirectories':
                                [
                                    '<(windows_sdk_path)/Lib/winv6.3/um/x64',
                                ],
                            },
                            'VCLibrarianTool':
                            {
                                'AdditionalLibraryDirectories':
                                [
                                    '<(windows_sdk_path)/Lib/winv6.3/um/x64',
                                ],
                            },
                        },
                    },
                }],
            ],
        },
    }