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kc3-lang/angle/tests/angle_tests/RendererTest.cpp

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  • Author : Austin Kinross
    Date : 2014-12-04 18:13:04
    Hash : 0dbda057
    Message : Add basic D3D11 Feature Level 9.3 support Change-Id: I660c74791ddb9917bd4796bb652eefab2a3e4863 Reviewed-on: https://chromium-review.googlesource.com/233660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>

  • tests/angle_tests/RendererTest.cpp
  • #include "ANGLETest.h"
    
    // These tests are designed to ensure that the various configurations of the test fixtures work as expected.
    // If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly.
    // For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer.
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
    ANGLE_TYPED_TEST_CASE(RendererTest, ES2_D3D9, ES2_D3D11,        ES2_D3D11_WARP,        ES3_D3D11,        ES3_D3D11_WARP,
                                                  ES2_D3D11_FL11_0, ES2_D3D11_FL11_0_WARP, ES3_D3D11_FL11_0, ES3_D3D11_FL11_0_WARP,
                                                  ES2_D3D11_FL10_1, ES2_D3D11_FL10_1_WARP, ES3_D3D11_FL10_1, ES3_D3D11_FL10_1_WARP,
                                                  ES2_D3D11_FL10_0, ES2_D3D11_FL10_0_WARP, ES3_D3D11_FL10_0, ES3_D3D11_FL10_0_WARP,
                                                  ES2_D3D11_FL9_3,  ES2_D3D11_FL9_3_WARP);
    
    template<typename T>
    class RendererTest : public ANGLETest
    {
      protected:
        RendererTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
        {
            setWindowWidth(128);
            setWindowHeight(128);
        }
    
        T fixtureType;
    };
    
    TYPED_TEST(RendererTest, RequestedRendererCreated)
    {
        std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
        std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower);
    
        std::string versionString = std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
        std::transform(versionString.begin(), versionString.end(), versionString.begin(), ::tolower);
    
        EGLPlatformParameters platform = fixtureType.GetPlatform();
    
        // Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer.
        if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
        {
            ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos);
        }
    
        // Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer.
        if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
        {
            ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos);
        }
    
        // Ensure that the renderer uses WARP, if we requested it.
        if (platform.useWarp == EGL_TRUE)
        {
            auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
            auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
            ASSERT_TRUE(basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos);
        }
    
        // Ensure that the major and minor versions trigger expected behavior in D3D11
        if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
        {
            std::vector<std::string> acceptableShaderModels;
    
            // When no specific major/minor version is requested, then ANGLE should return the highest possible feature level by default.
            // The current hardware driver might not support Feature Level 11_0, but WARP always does.
            // Therefore if WARP is specified but no major/minor version is specified, then we test to check that ANGLE returns FL11_0.
            if (platform.majorVersion >= 11 || platform.majorVersion == EGL_DONT_CARE)
            {
                // Feature Level 10_0 corresponds to shader model 5_0
                acceptableShaderModels.push_back("ps_5_0");
            }
    
            if (platform.majorVersion >= 10 || platform.majorVersion == EGL_DONT_CARE)
            {
                if (platform.minorVersion >= 1 || platform.minorVersion == EGL_DONT_CARE)
                {
                    // Feature Level 10_1 corresponds to shader model 4_1
                    acceptableShaderModels.push_back("ps_4_1");
                }
    
                if (platform.minorVersion >= 0 || platform.minorVersion == EGL_DONT_CARE)
                {
                    // Feature Level 10_0 corresponds to shader model 4_0
                    acceptableShaderModels.push_back("ps_4_0");
                }
            }
    
            if (platform.majorVersion == 9 && platform.minorVersion == 3)
            {
                acceptableShaderModels.push_back("ps_4_0_level_9_3");
            }
    
            bool found = false;
            for (size_t i = 0; i < acceptableShaderModels.size(); i++)
            {
                if (rendererString.find(acceptableShaderModels[i]) != std::string::npos)
                {
                    found = true;
                }
            }
    
            ASSERT_TRUE(found);
        }
    
        EGLint glesMajorVersion = fixtureType.GetGlesMajorVersion();
    
        // Ensure that the renderer string contains GL ES 3.0, if we requested a GL ES 3.0
        if (glesMajorVersion == 3)
        {
            ASSERT_NE(versionString.find(std::string("es 3.0")), std::string::npos);
        }
    
        // Ensure that the version string contains GL ES 2.0, if we requested GL ES 2.0
        if (glesMajorVersion == 2)
        {
            ASSERT_NE(versionString.find(std::string("es 2.0")), std::string::npos);
        }
    }