Hash :
7d64c486
        
        Author :
  
        
        Date :
2019-03-12T14:27:40
        
      
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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Name
    ANGLE_multiview_multisample
Name Strings
    GL_ANGLE_multiview_multisample
Contributors
    Olli Etuaho, NVIDIA Corporation
Contact
    Olli Etuaho (oetuaho 'at' nvidia.com)
Status
    Incomplete
Version
    Last Modified Date: September 12, 2018
    Author Revision: 1
Number
    OpenGL ES Extension XX
Dependencies
    OpenGL ES 3.0 and the extensions ANGLE_texture_multisample, OVR_multiview2
    and OES_texture_storage_multisample_2d_array are required.
    With OpenGL ES 3.1, only the extensions ANGLE_multiview and
    OES_texture_storage_multisample_2d_array are required.
Overview
    This extension enhances the functionality introduced in ANGLE_multiview by
    enabling rendering into multisample texture arrays in addition to regular
    non-multisampled texture arrays.
IP Status
    No known IP claims.
New Tokens
    None
New Procedures and Functions
    None
Additions to Chapter 4 of the OpenGL ES 3.0 Specification
(Per-Fragment Operations and the Framebuffer)
    Modify section 4.4.2 (Attaching Images to Framebuffer Objects), p. 202
    Add the following bullet point:
    "* Layers of a two-dimensional multisample array texture which can be used
       for multi-view rendering."
    Modify the error list of FramebufferTextureMultiviewOVR:
    Change
    "An INVALID_OPERATION error is generated if texture is not zero,
    and does not name an existing texture object of type TEXTURE_2D_ARRAY."
    to
    "An INVALID_OPERATION error is generated if texture is not zero,
    and does not name an existing texture object of type TEXTURE_2D_ARRAY or
    TEXTURE_2D_MULTISAMPLE_ARRAY_OES."
    Modify section 4.4.4.1 (Framebuffer Attachment Completeness), p. 213
    Change the bullet point about num_views and base_view_index:
    "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and
    the value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names a two-dimensional
    array texture or a two-dimensional multisample array texture, then the sum
    of FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE and
    FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE must be less than the
    number of layers in the texture."
Additions to the AGL/EGL/GLX/WGL Specifications
    None
Errors
    None
Issues