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kc3-lang/angle/src/tests/perf_tests/BufferSubData.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/BufferSubData.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BufferSubDataBenchmark:
    //   Performance test for ANGLE buffer updates.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "test_utils/draw_call_perf_utils.h"
    
    using namespace angle;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 4;
    
    struct BufferSubDataParams final : public RenderTestParams
    {
        BufferSubDataParams()
        {
            // Common default values
            majorVersion      = 2;
            minorVersion      = 0;
            windowWidth       = 512;
            windowHeight      = 512;
            updateSize        = 3000;
            bufferSize        = 40000000;
            iterationsPerStep = kIterationsPerStep;
            updateRate        = 1;
        }
    
        std::string story() const override;
    
        GLboolean vertexNormalized;
        GLenum vertexType;
        GLint vertexComponentCount;
        unsigned int updateRate;
    
        // static parameters
        GLsizeiptr updateSize;
        GLsizeiptr bufferSize;
    };
    
    std::ostream &operator<<(std::ostream &os, const BufferSubDataParams &params)
    {
        os << params.backendAndStory().substr(1);
        return os;
    }
    
    class BufferSubDataBenchmark : public ANGLERenderTest,
                                   public ::testing::WithParamInterface<BufferSubDataParams>
    {
      public:
        BufferSubDataBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram;
        GLuint mBuffer;
        uint8_t *mUpdateData;
        int mNumTris;
    };
    
    GLfloat *GetFloatData(GLint componentCount)
    {
        static GLfloat vertices2[] = {
            1, 2, 0, 0, 2, 0,
        };
    
        static GLfloat vertices3[] = {
            1, 2, 1, 0, 0, 1, 2, 0, 1,
        };
    
        static GLfloat vertices4[] = {
            1, 2, 1, 3, 0, 0, 1, 3, 2, 0, 1, 3,
        };
    
        switch (componentCount)
        {
            case 2:
                return vertices2;
            case 3:
                return vertices3;
            case 4:
                return vertices4;
            default:
                return nullptr;
        }
    }
    
    template <class T>
    GLsizeiptr GetNormalizedData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = sizeof(T) * numElements;
        data->resize(triDataSize);
    
        T *destPtr = reinterpret_cast<T *>(data->data());
    
        for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
        {
            GLfloat scaled = floatData[dataIndex] * 0.25f;
            destPtr[dataIndex] =
                static_cast<T>(scaled * static_cast<GLfloat>(std::numeric_limits<T>::max()));
        }
    
        return triDataSize;
    }
    
    template <class T>
    GLsizeiptr GetIntData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = sizeof(T) * numElements;
        data->resize(triDataSize);
    
        T *destPtr = reinterpret_cast<T *>(data->data());
    
        for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
        {
            destPtr[dataIndex] = static_cast<T>(floatData[dataIndex]);
        }
    
        return triDataSize;
    }
    
    GLsizeiptr GetVertexData(GLenum type,
                             GLint componentCount,
                             GLboolean normalized,
                             std::vector<uint8_t> *data)
    {
        GLsizeiptr triDataSize = 0;
        GLfloat *floatData     = GetFloatData(componentCount);
    
        if (type == GL_FLOAT)
        {
            triDataSize = sizeof(GLfloat) * componentCount * 3;
            data->resize(triDataSize);
            memcpy(data->data(), floatData, triDataSize);
        }
        else if (normalized == GL_TRUE)
        {
            GLsizeiptr numElements = componentCount * 3;
    
            switch (type)
            {
                case GL_BYTE:
                    triDataSize = GetNormalizedData<GLbyte>(numElements, floatData, data);
                    break;
                case GL_SHORT:
                    triDataSize = GetNormalizedData<GLshort>(numElements, floatData, data);
                    break;
                case GL_INT:
                    triDataSize = GetNormalizedData<GLint>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_BYTE:
                    triDataSize = GetNormalizedData<GLubyte>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_SHORT:
                    triDataSize = GetNormalizedData<GLushort>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_INT:
                    triDataSize = GetNormalizedData<GLuint>(numElements, floatData, data);
                    break;
                default:
                    assert(0);
            }
        }
        else
        {
            GLsizeiptr numElements = componentCount * 3;
    
            switch (type)
            {
                case GL_BYTE:
                    triDataSize = GetIntData<GLbyte>(numElements, floatData, data);
                    break;
                case GL_SHORT:
                    triDataSize = GetIntData<GLshort>(numElements, floatData, data);
                    break;
                case GL_INT:
                    triDataSize = GetIntData<GLint>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_BYTE:
                    triDataSize = GetIntData<GLubyte>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_SHORT:
                    triDataSize = GetIntData<GLushort>(numElements, floatData, data);
                    break;
                case GL_UNSIGNED_INT:
                    triDataSize = GetIntData<GLuint>(numElements, floatData, data);
                    break;
                default:
                    assert(0);
            }
        }
    
        return triDataSize;
    }
    
    std::string BufferSubDataParams::story() const
    {
        std::stringstream strstr;
    
        strstr << RenderTestParams::story();
    
        if (vertexNormalized)
        {
            strstr << "_norm";
        }
    
        switch (vertexType)
        {
            case GL_FLOAT:
                strstr << "_float";
                break;
            case GL_INT:
                strstr << "_int";
                break;
            case GL_BYTE:
                strstr << "_byte";
                break;
            case GL_SHORT:
                strstr << "_short";
                break;
            case GL_UNSIGNED_INT:
                strstr << "_uint";
                break;
            case GL_UNSIGNED_BYTE:
                strstr << "_ubyte";
                break;
            case GL_UNSIGNED_SHORT:
                strstr << "_ushort";
                break;
            default:
                strstr << "_vunk_" << vertexType << "_";
                break;
        }
    
        strstr << vertexComponentCount;
        strstr << "_every" << updateRate;
    
        return strstr.str();
    }
    
    BufferSubDataBenchmark::BufferSubDataBenchmark()
        : ANGLERenderTest("BufferSubData", GetParam()),
          mProgram(0),
          mBuffer(0),
          mUpdateData(nullptr),
          mNumTris(0)
    {}
    
    void BufferSubDataBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_LT(1, params.vertexComponentCount);
    
        mProgram = SetupSimpleScaleAndOffsetProgram();
        ASSERT_NE(0u, mProgram);
    
        if (params.vertexNormalized == GL_TRUE)
        {
            GLfloat scale  = 2.0f;
            GLfloat offset = -0.5f;
            glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
            glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
        }
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        std::vector<uint8_t> zeroData(params.bufferSize);
        memset(&zeroData[0], 0, zeroData.size());
    
        glGenBuffers(1, &mBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
        glBufferData(GL_ARRAY_BUFFER, params.bufferSize, &zeroData[0], GL_DYNAMIC_DRAW);
    
        glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType,
                              params.vertexNormalized, 0, 0);
        glEnableVertexAttribArray(0);
    
        if (params.updateSize > 0)
        {
            mUpdateData = new uint8_t[params.updateSize];
        }
    
        std::vector<uint8_t> data;
        GLsizei triDataSize = static_cast<GLsizei>(GetVertexData(
            params.vertexType, params.vertexComponentCount, params.vertexNormalized, &data));
    
        mNumTris = static_cast<int>(params.updateSize / triDataSize);
        for (int i = 0, offset = 0; i < mNumTris; ++i)
        {
            memcpy(mUpdateData + offset, &data[0], triDataSize);
            offset += triDataSize;
        }
    
        if (params.updateSize == 0)
        {
            mNumTris = 1;
            glBufferSubData(GL_ARRAY_BUFFER, 0, data.size(), &data[0]);
        }
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        ASSERT_GL_NO_ERROR();
    }
    
    void BufferSubDataBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
        SafeDeleteArray(mUpdateData);
    }
    
    void BufferSubDataBenchmark::drawBenchmark()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        const auto &params = GetParam();
    
        for (unsigned int it = 0; it < params.iterationsPerStep; it++)
        {
            if (params.updateSize > 0 && ((getNumStepsPerformed() % params.updateRate) == 0))
            {
                glBufferSubData(GL_ARRAY_BUFFER, 0, params.updateSize, mUpdateData);
            }
    
            glDrawArrays(GL_TRIANGLES, 0, 3 * mNumTris);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    BufferSubDataParams BufferUpdateD3D11Params()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::D3D11();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateD3D9Params()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::D3D9();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateOpenGLOrGLESParams()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::OPENGL_OR_GLES();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    BufferSubDataParams BufferUpdateVulkanParams()
    {
        BufferSubDataParams params;
        params.eglParameters        = egl_platform::VULKAN();
        params.vertexType           = GL_FLOAT;
        params.vertexComponentCount = 4;
        params.vertexNormalized     = GL_FALSE;
        return params;
    }
    
    TEST_P(BufferSubDataBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
                           BufferUpdateD3D11Params(),
                           BufferUpdateD3D9Params(),
                           BufferUpdateOpenGLOrGLESParams(),
                           BufferUpdateVulkanParams());
    
    }  // namespace