Hash :
bbffd556
Author :
Date :
2014-09-10T10:12:49
Add a TexSubImage benchmark. Currently we are about 2x as slow on this micro-benchmark in D3D11. Preliminary testing suggests using CopySubresourceRegion gives improved performance across the board, but testing could disprove this hypothesis. Modified from a sample from bajones. BUG=angle:705 Change-Id: Iedf36a4e7b9b9bbed308302fd2bf3912acacbd2c Reviewed-on: https://chromium-review.googlesource.com/216272 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "SimpleBenchmark.h"
struct BufferSubDataParams : public BenchmarkParams
{
EGLint requestedRenderer;
GLenum vertexType;
GLint vertexComponentCount;
GLboolean vertexNormalized;
GLsizeiptr updateSize;
GLsizeiptr bufferSize;
unsigned int iterations;
unsigned int updatesEveryNFrames;
virtual std::string name() const;
};
class BufferSubDataBenchmark : public SimpleBenchmark
{
public:
BufferSubDataBenchmark(const BufferSubDataParams ¶ms);
virtual bool initializeBenchmark();
virtual void destroyBenchmark();
virtual void beginDrawBenchmark();
virtual void drawBenchmark();
private:
DISALLOW_COPY_AND_ASSIGN(BufferSubDataBenchmark);
GLuint mProgram;
GLuint mBuffer;
uint8_t *mUpdateData;
int mNumTris;
const BufferSubDataParams mParams;
};