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kc3-lang/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt

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  • Author : Tobin Ehlis
    Date : 2019-07-11 11:29:35
    Hash : 4c833efb
    Message : Vulkan: Enable sampler objects This is the initial implementation to get GLES3.0 Sampler Objects working on the Vulkan backend. When samplers are dirty, a corresponding Vulkan sampler object will be created with associated state and textures are flagged as dirty anytime sampler bindings change. Then when handling textures dirty, any bound sampler objects are pulled from active texture units. When sampler objects are bound, their state is used instead of the built-in texture's sampler state. This change also adds a test that uses the same texture object with different sampler objects to test a corner case that dEQP misses. Bug: angleproject:3208 Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/deqp_support/deqp_gles3_test_expectations.txt
  • // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    
    // This file contains a list of defective dEQP conformance tests. The expected
    // format is:
    //  {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
    //
    // MODIFIERS can be a combination of the below list, combined with a logical AND:
    //  WIN XP VISTA WIN7 WIN8 WIN10
    //  MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE
    //  LINUX CHROMEOS ANDROID
    //  NVIDIA AMD INTEL
    //  DEBUG RELEASE
    //  D3D9 D3D11 OPENGL GLES VULKAN
    //  NEXUS5X PIXEL2
    //  QUADROP400
    //
    //
    // TEST_NAME can be a specific test name, or have a '*' in the end, which
    // indicates a prefix matching.
    //
    // Examples:
    // fails on both windows and mac (crash)
    //  91530 WIN : context_lost_restored = SKIP
    //  91530 MAC : context_lost_restored = SKIP
    // fails on windows using NVIDIA GPUs
    //  91533 WIN NVIDIA : gl_min_uniforms = FAIL
    // fails on Nexus5X with GLES backend (hangs)
    //  91531 NEXUS5X GLES : conformance_more_* = SKIP
    
    // Don't run these tests for faster turnover
    1101 : dEQP-GLES3.functional.flush_finish.* = SKIP
    
    // Figure out why this caused this regression in Chrome:
    // https://bugs.chromium.org/p/chromium/issues/detail?id=833809#
    2321 : dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo = FAIL
    
    // TODO(jmadill): Figure out why these fail on the bots, but not locally.
    1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
    1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
    1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
    
    // We can't support distinct texture sizes in D3D11.
    1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
    
    ////////////////////////////////////////////////////////////////////////////////
    //
    //  Temporary entries: they should be removed once the bugs are fixed.
    //
    ////////////////////////////////////////////////////////////////////////////////
    
    // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP
    2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP
    
    // Tests were being hidden by flakiness (anglebug.com/3271)
    3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL
    3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.* = FAIL
    3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.* = FAIL
    
    // Missing the SampleCmp instruction in vertex shaders.
    1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL
    1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL
    1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL
    1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL
    
    // SampleCmp is missing gradient/offset parameters in HLSL.
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL
    1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL
    
    // DrawBuffers test failing on D3D11.
    3298 WIN D3D11 : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL
    
    // TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures
    
    // Quadro P400
    // TODO(jmadill): Narrow to P400 device only: 0x1CB3.
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_vertex = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_nearest = FAIL
    2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_nearest = FAIL
    
    // Failing everywhere
    2322 : dEQP-GLES3.functional.shaders.metamorphic.* = FAIL
    
    // Vertex attribute aliasing is not supported on D3D
    3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL
    3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL
    3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL
    3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL
    
    // Windows and Linux failures
    1095 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL
    
    // Windows only failure
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
    1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
    1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
    1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
    1101 WIN D3D11 : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
    
    // Basic line transform feedback tests flaky on Windows.
    2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.* = FAIL
    2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.* = FAIL
    
    // Very small threshold issue. Could upstream a higher tolerance to dEQP.
    2323 WIN D3D11 : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL
    
    // Blit related failures on D3D11
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear = FAIL
    3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear = FAIL
    
    // Windows AMD specific failures
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r11f_g11f_b10f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg32f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r32f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg8 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb10_a2 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgba16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r8 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg8 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb16f = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_nearest_mipmap_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest_mipmap_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest_mipmap_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL
    1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL
    
    // D3D11 Intel specific
    
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.6 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.0 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.8 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL
    1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL
    2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL
    
    // Failing Tests on Windows and Mac on Intel HD 630
    2137 WIN INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL
    2137 MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL
    
    // Linux only failures
    
    // UBO tests trigger crashes when getting the program info log, skip them until this is fixed.
    1323 LINUX OPENGL : dEQP-GLES3.functional.ubo.* = SKIP
    
    1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
    1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
    1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
    1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
    1323 LINUX OPENGL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL
    
    // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
    
    // Polygon offset failures
    3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
    3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
    
    // Flaky test
    3305 LINUX OPENGL : dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex = FAIL
    
    // Linux Intel specific
    2349 LINUX OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.default_framebuffer* = FAIL
    
    // Mac failures (overbroad suppresions)
    3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = SKIP
    3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = SKIP
    2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.primitive_restart.* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.linkage.varying.rules.vertex_declare_fragment_use = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_fragment = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_fragment = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_vertex = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_fragment = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_vertex = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.dither.disabled.* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.fragdata.valid_static_index = FAIL
    2137 MAC OPENGL : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL
    3317 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL
    
    // Mac AMD failures
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_nearest = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_* = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL
    2137 MAC OPENGL AMD : dEQP-GLES3.functional.transform_feedback.* = FAIL
    
    3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.* = FAIL
    3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL
    3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL
    
    // Mac Intel crashes
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.static_loop_never = SKIP
    
    // Mac Intel failures
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.color_clear.* = FAIL
    // All the out of bounds variants fail.
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL
    // Fails for all integer formats
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_vertex  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_fragment  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_fragment  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_fragment  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_fragment  = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_fragment  = FAIL
    // Fails the integer npot cases = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.format.sized.cube.* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.ubo.* = FAIL
    2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.* = FAIL
    
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_* = FAIL
    3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_nearest_* = FAIL
    
    3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.invalidate.format.rgb8 = FAIL
    3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb16f = FAIL
    3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb8 = FAIL
    
    // Android only failures
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes = FAIL
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_half_float_oes = FAIL
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8 = FAIL
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8 = FAIL
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL
    1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL
    1964 ANDROID GLES : dEQP-GLES3.functional.occlusion_query.* = FAIL
    1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment = FAIL
    1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex = FAIL
    1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_fragment = FAIL
    1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_vertex = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_fragment = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_vertex = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_fragment = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_vertex = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_fragment = FAIL
    1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_vertex = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.a8_* = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.l8_* = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.la88_* = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.a8_* = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.l8_* = FAIL
    1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.la88_* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.separate.* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.interpolation.* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.point_size.* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.position.* = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.5 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.8 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.10 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.6 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.7 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.2 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.4 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.6 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.8 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.points.4 = FAIL
    1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.triangles.4 = FAIL
    2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_fragment = SKIP
    2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_vertex = SKIP
    2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL
    2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL
    2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_fragment = FAIL
    2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment = FAIL
    2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_out_parameter_fragment = FAIL
    2627 ANDROID GLES : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL
    
    2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte = FAIL
    2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte = FAIL
    2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte = FAIL
    2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte = FAIL
    
    // Nexus 5x failures
    3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 = FAIL
    3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 = FAIL
    
    // Seems to fail on all desktop GL
    2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL
    2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
    2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL
    2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL
    
    // Fails on Windows + Linux.
    2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL
    
    // General Vulkan failures
    
    // Limits:
    // Nvidia doesn't support the necessary compressed formats
    3676 NVIDIA VULKAN : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL
    // MAX_FRAGMENT_INPUT_COMPONENTS is 0
    3676 VULKAN : dEQP-GLES3.functional.state_query.integers.max_fragment_input_components_get* = FAIL
    
    // 3D texture:
    3188 VULKAN : dEQP-GLES3.functional.fbo.color.tex3d.* = SKIP
    
    // 2D array (anglebug.com/3189), new formats in ES 3.0 (anglebug.com/3190):
    3189 VULKAN : dEQP-GLES3.functional.fbo.color.tex2darray.* = SKIP
    
    //  New or broken formats in ES 3.0:
    3190 VULKAN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth32* = FAIL
    3190 VULKAN : dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth32* = FAIL
    3190 VULKAN PIXEL2 : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgba16* = FAIL
    3190 VULKAN PIXEL2 : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb16* = FAIL
    3190 VULKAN PIXEL2 : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg32* = FAIL
    
    // Formats:
    3677 ANDROID VULKAN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgba32f = FAIL
    3677 ANDROID VULKAN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba32f = FAIL
    3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL
    3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL
    3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL
    3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL
    3677 VULKAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL
    
    // Depth/Stencil textures:
    2905 VULKAN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
    2905 VULKAN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
    2905 VULKAN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
    2905 VULKAN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.format.sized.*.depth32f_stencil8* = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth32f_stencil8 = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth32f_stencil8 = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth32f_stencil8_2d_array = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_2d_array = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth32f_stencil8 = FAIL
    2905 VULKAN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array = FAIL
    
    // Shader support:
    3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.link_program = FAIL
    3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.use_program = FAIL
    
    // column/row_major specified on struct member:
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_arrays.10 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_per_block_buffers.8 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_per_block_buffers.17 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_per_block_buffers.25 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_per_block_buffers.49 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_shared_buffer.11 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.all_shared_buffer.48 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_arrays.18 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_arrays.20 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_arrays.23 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_arrays.8 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.basic_instance_arrays.13 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs.12 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs.17 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs.5 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_arrays.2 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_arrays.3 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_arrays.4 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_instance_arrays.12 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_instance_arrays.18 = FAIL
    3443 VULKAN : dEQP-GLES3.functional.ubo.random.nested_structs_instance_arrays.24 = FAIL
    
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_elements_instanced.attribute_divisor.2*_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_elements_instanced.attribute_divisor.4_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed.2*_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed.4_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_arrays_instanced.attribute_divisor.2*_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_arrays_instanced.attribute_divisor.4_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed.2*_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed.4_instances = FAIL
    3221 VULKAN : dEQP-GLES3.functional.instanced.types* = FAIL
    
    // Polygon offset:
    3678 VULKAN : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
    3678 VULKAN : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
    
    // FBO
    3679 VULKAN : dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer = FAIL
    
    // Flat shading:
    3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL
    3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.basic_types.u* = FAIL
    3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.struct.u* = FAIL
    3430 VULKAN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_uvec2_vec3 = FAIL
    
    // Instanced rendering:
    2672 VULKAN : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.* = SKIP
    2672 VULKAN : dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.* = SKIP
    2672 VULKAN : dEQP-GLES3.functional.draw.random.* = SKIP
    
    // Fails after OpenGL line rasterization rules implementation. Possibly a bug in FragCoord.
    2830 VULKAN ANDROID : dEQP-GLES3.functional.clipping.line.long_line_clip = FAIL
    
    // Base/Max levels:
    3148 VULKAN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_base_level_gettexparameter* = SKIP
    3148 VULKAN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_base_level_gettexparameter* = SKIP
    3148 VULKAN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_base_level_gettexparameter* = SKIP
    3148 VULKAN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_base_level_gettexparameter* = SKIP
    3148 VULKAN : dEQP-GLES3.functional.texture.mipmap.*base_level* = SKIP
    3148 VULKAN : dEQP-GLES3.functional.texture.mipmap.*max_level* = FAIL
    3148 VULKAN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.* = SKIP
    
    // Misc unimplemented:
    
    // - Primitive restart with line loops:
    2672 VULKAN : dEQP-GLES3.functional.primitive_restart.*.line_loop.*instanced = SKIP
    
    // - ES3 State queries:
    3680 VULKAN : dEQP-GLES3.functional.state_query.integers.max_elements_indices_getfloat = FAIL
    3680 VULKAN : dEQP-GLES3.functional.state_query.integers.max_elements_vertices_getfloat = FAIL
    3680 VULKAN : dEQP-GLES3.functional.state_query.integers.max_program_texel_offset_get* = FAIL
    3680 VULKAN : dEQP-GLES3.functional.state_query.integers.min_program_texel_offset_get* = FAIL
    
    // Misc failures:
    3681 VULKAN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = SKIP
    
    // Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16).  Passes on 418.12 on Linux.
    2976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL
    
    // Android Vulkan failures
    3306 ANDROID VULKAN : dEQP-GLES3.functional.polygon_offset.* = FAIL
    2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines = FAIL
    2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines = FAIL
    2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.primitives.line* = FAIL
    2808 ANDROID VULKAN : dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w = FAIL
    3544 ANDROID VULKAN : dEQP-GLES3.functional.buffer.copy.basic.* = SKIP
    3544 ANDROID VULKAN : dEQP-GLES3.functional.buffer.copy.subrange.* = SKIP
    
    // Fixed in later driver versions.
    2727 VULKAN ANDROID : dEQP-GLES3.functional.shaders.builtin_variable.pointcoord = FAIL