Hash :
1acc6d40
Author :
Date :
2023-04-21T17:03:49
Vulkan: Use Android TLS for *valid* global context ... instead of just global context. This means that the majority of calls which call GetValidGlobalContext() will be faster (because they don't need to check for context loss). Bug: angleproject:8135 Change-Id: Ia91f8fadb5799088542c58d417f31c3e5028b3e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4454769 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.cpp : Defines the Thread class which represents a global EGL thread.
#include "libANGLE/Thread.h"
#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Display.h"
#include "libANGLE/Error.h"
namespace angle
{
#if defined(ANGLE_USE_ANDROID_TLS_SLOT)
bool gUseAndroidOpenGLTlsSlot = false;
#endif
void PthreadKeyDestructorCallback(void *ptr)
{
egl::Thread *thread = static_cast<egl::Thread *>(ptr);
ASSERT(thread);
egl::Display::EglDisplaySet displays = egl::Display::GetEglDisplaySet();
for (egl::Display *display : displays)
{
ASSERT(display);
// Perform necessary cleanup.
display->threadCleanup(thread);
}
}
} // namespace angle
namespace egl
{
namespace
{
Debug *sDebug = nullptr;
} // namespace
Thread::Thread()
: mLabel(nullptr),
mError(EGL_SUCCESS),
mAPI(EGL_OPENGL_ES_API),
mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
{}
void Thread::setLabel(EGLLabelKHR label)
{
mLabel = label;
}
EGLLabelKHR Thread::getLabel() const
{
return mLabel;
}
void Thread::setSuccess()
{
mError = EGL_SUCCESS;
}
void Thread::setError(EGLint error,
const char *command,
const LabeledObject *object,
const char *message)
{
mError = error;
if (error != EGL_SUCCESS && message)
{
EnsureDebugAllocated();
sDebug->insertMessage(error, command, ErrorCodeToMessageType(error), getLabel(),
object ? object->getLabel() : nullptr, message);
}
}
void Thread::setError(const Error &error, const char *command, const LabeledObject *object)
{
mError = error.getCode();
if (error.isError() && !error.getMessage().empty())
{
EnsureDebugAllocated();
sDebug->insertMessage(error.getCode(), command, ErrorCodeToMessageType(error.getCode()),
getLabel(), object ? object->getLabel() : nullptr,
error.getMessage());
}
}
EGLint Thread::getError() const
{
return mError;
}
void Thread::setAPI(EGLenum api)
{
mAPI = api;
}
EGLenum Thread::getAPI() const
{
return mAPI;
}
void Thread::setCurrent(gl::Context *context)
{
mContext = context;
if (mContext)
{
ASSERT(mContext->getDisplay());
mContext->getDisplay()->addActiveThread(this);
}
}
Surface *Thread::getCurrentDrawSurface() const
{
if (mContext)
{
return mContext->getCurrentDrawSurface();
}
return nullptr;
}
Surface *Thread::getCurrentReadSurface() const
{
if (mContext)
{
return mContext->getCurrentReadSurface();
}
return nullptr;
}
gl::Context *Thread::getContext() const
{
return mContext;
}
Display *Thread::getDisplay() const
{
if (mContext)
{
return mContext->getDisplay();
}
return nullptr;
}
void EnsureDebugAllocated()
{
// All EGL calls use a global lock, this is thread safe
if (sDebug == nullptr)
{
sDebug = new Debug();
}
}
void DeallocateDebug()
{
SafeDelete(sDebug);
}
Debug *GetDebug()
{
EnsureDebugAllocated();
return sDebug;
}
} // namespace egl