Hash :
e58e77f5
Author :
Date :
2022-11-10T12:49:03
Support timestamp behind flag enableTimestampQueries All timestamp queries happen in the same disjoint query in one Context11. The whole design is that we start a disjoint query in D3D11 at the first timestamp request and keep it continuously running in current context. Only end it and read it back when the user queries if there is a disjoint. We cache the frequency and assume it doesn't change. For the first timestamp, we create a temporary D3D disjoint query and end it so we have a frequency to convert the ticks to nanoseconds. This task is taken over from https://chromium-review.googlesource.com/c/angle/angle/+/3694732 Bug: angleproject:7367 Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442
//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
#include "libANGLE/renderer/d3d/d3d11/Query11.h"
#include <GLES2/gl2ext.h>
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace
{
GLuint64 MergeQueryResults(gl::QueryType type, GLuint64 currentResult, GLuint64 newResult)
{
switch (type)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
return currentResult + newResult;
case gl::QueryType::TimeElapsed:
return currentResult + newResult;
case gl::QueryType::Timestamp:
return newResult;
case gl::QueryType::CommandsCompleted:
return newResult;
default:
UNREACHABLE();
return 0;
}
}
} // anonymous namespace
namespace rx
{
Query11::QueryState::QueryState()
: getDataAttemptCount(0), query(), beginTimestamp(), endTimestamp(), finished(false)
{}
Query11::QueryState::~QueryState() {}
Query11::Query11(Renderer11 *renderer, gl::QueryType type)
: QueryImpl(type), mResult(0), mResultSum(0), mRenderer(renderer)
{
mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
}
Query11::~Query11()
{
mRenderer->getStateManager()->onDeleteQueryObject(this);
}
angle::Result Query11::begin(const gl::Context *context)
{
mResultSum = 0;
mRenderer->getStateManager()->onBeginQuery(this);
return resume(GetImplAs<Context11>(context));
}
angle::Result Query11::end(const gl::Context *context)
{
return pause(GetImplAs<Context11>(context));
}
angle::Result Query11::queryCounter(const gl::Context *context)
{
ASSERT(getType() == gl::QueryType::Timestamp);
if (!mRenderer->getFeatures().enableTimestampQueries.enabled)
{
mResultSum = 0;
return angle::Result::Continue;
}
Context11 *context11 = GetImplAs<Context11>(context);
D3D11_QUERY_DESC queryDesc;
queryDesc.MiscFlags = 0;
queryDesc.Query = D3D11_QUERY_TIMESTAMP;
ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->endTimestamp));
ANGLE_TRY(context11->checkDisjointQuery());
ID3D11DeviceContext *contextD3D11 = mRenderer->getDeviceContext();
if (context11->getDisjointFrequency() > 0)
{
contextD3D11->End(mActiveQuery->endTimestamp.get());
}
else
{
// If the frequency hasn't been cached, insert a disjoint query to get the frequency.
queryDesc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->query));
contextD3D11->Begin(mActiveQuery->query.get());
contextD3D11->End(mActiveQuery->endTimestamp.get());
contextD3D11->End(mActiveQuery->query.get());
}
mPendingQueries.push_back(std::move(mActiveQuery));
mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
return angle::Result::Continue;
}
template <typename T>
angle::Result Query11::getResultBase(Context11 *context11, T *params)
{
ASSERT(!mActiveQuery->query.valid());
ANGLE_TRY(flush(context11, true));
ASSERT(mPendingQueries.empty());
*params = static_cast<T>(mResultSum);
return angle::Result::Continue;
}
angle::Result Query11::getResult(const gl::Context *context, GLint *params)
{
return getResultBase(GetImplAs<Context11>(context), params);
}
angle::Result Query11::getResult(const gl::Context *context, GLuint *params)
{
return getResultBase(GetImplAs<Context11>(context), params);
}
angle::Result Query11::getResult(const gl::Context *context, GLint64 *params)
{
return getResultBase(GetImplAs<Context11>(context), params);
}
angle::Result Query11::getResult(const gl::Context *context, GLuint64 *params)
{
return getResultBase(GetImplAs<Context11>(context), params);
}
angle::Result Query11::isResultAvailable(const gl::Context *context, bool *available)
{
ANGLE_TRY(flush(GetImplAs<Context11>(context), false));
*available = mPendingQueries.empty();
return angle::Result::Continue;
}
angle::Result Query11::pause(Context11 *context11)
{
if (mActiveQuery->query.valid())
{
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
gl::QueryType type = getType();
// If we are doing time elapsed query the end timestamp
if (type == gl::QueryType::TimeElapsed)
{
context->End(mActiveQuery->endTimestamp.get());
}
context->End(mActiveQuery->query.get());
mPendingQueries.push_back(std::move(mActiveQuery));
mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
}
return flush(context11, false);
}
angle::Result Query11::resume(Context11 *context11)
{
if (!mActiveQuery->query.valid())
{
ANGLE_TRY(flush(context11, false));
gl::QueryType type = getType();
D3D11_QUERY d3dQueryType = gl_d3d11::ConvertQueryType(type);
D3D11_QUERY_DESC queryDesc;
queryDesc.Query = d3dQueryType;
queryDesc.MiscFlags = 0;
ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->query));
// If we are doing time elapsed we also need a query to actually query the timestamp
if (type == gl::QueryType::TimeElapsed)
{
D3D11_QUERY_DESC desc;
desc.Query = D3D11_QUERY_TIMESTAMP;
desc.MiscFlags = 0;
ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->beginTimestamp));
ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->endTimestamp));
}
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
if (d3dQueryType != D3D11_QUERY_EVENT)
{
context->Begin(mActiveQuery->query.get());
}
// If we are doing time elapsed, query the begin timestamp
if (type == gl::QueryType::TimeElapsed)
{
context->End(mActiveQuery->beginTimestamp.get());
}
}
return angle::Result::Continue;
}
angle::Result Query11::flush(Context11 *context11, bool force)
{
while (!mPendingQueries.empty())
{
QueryState *query = mPendingQueries.front().get();
do
{
ANGLE_TRY(testQuery(context11, query));
if (!query->finished && !force)
{
return angle::Result::Continue;
}
} while (!query->finished);
mResultSum = MergeQueryResults(getType(), mResultSum, mResult);
mPendingQueries.pop_front();
}
return angle::Result::Continue;
}
angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState)
{
if (!queryState->finished)
{
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
{
ASSERT(queryState->query.valid());
UINT64 numPixels = 0;
HRESULT result =
context->GetData(queryState->query.get(), &numPixels, sizeof(numPixels), 0);
ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query");
if (result == S_OK)
{
queryState->finished = true;
mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
}
}
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
{
ASSERT(queryState->query.valid());
D3D11_QUERY_DATA_SO_STATISTICS soStats = {};
HRESULT result =
context->GetData(queryState->query.get(), &soStats, sizeof(soStats), 0);
ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query");
if (result == S_OK)
{
queryState->finished = true;
mResult = static_cast<GLuint64>(soStats.NumPrimitivesWritten);
}
}
break;
case gl::QueryType::TimeElapsed:
{
ASSERT(queryState->query.valid());
ASSERT(queryState->beginTimestamp.valid());
ASSERT(queryState->endTimestamp.valid());
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timeStats = {};
HRESULT result =
context->GetData(queryState->query.get(), &timeStats, sizeof(timeStats), 0);
ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query");
if (result == S_OK)
{
UINT64 beginTime = 0;
HRESULT beginRes = context->GetData(queryState->beginTimestamp.get(),
&beginTime, sizeof(UINT64), 0);
ANGLE_TRY_HR(context11, beginRes,
"Failed to get the data of an internal query");
UINT64 endTime = 0;
HRESULT endRes = context->GetData(queryState->endTimestamp.get(), &endTime,
sizeof(UINT64), 0);
ANGLE_TRY_HR(context11, endRes, "Failed to get the data of an internal query");
if (beginRes == S_OK && endRes == S_OK)
{
queryState->finished = true;
if (timeStats.Disjoint)
{
context11->setGPUDisjoint();
}
static_assert(sizeof(UINT64) == sizeof(unsigned long long),
"D3D UINT64 isn't 64 bits");
angle::CheckedNumeric<UINT64> checkedTime(endTime);
checkedTime -= beginTime;
checkedTime *= 1000000000ull;
checkedTime /= timeStats.Frequency;
if (checkedTime.IsValid())
{
mResult = checkedTime.ValueOrDie();
}
else
{
mResult = std::numeric_limits<GLuint64>::max() / timeStats.Frequency;
// If an overflow does somehow occur, there is no way the elapsed time
// is accurate, so we generate a disjoint event
context11->setGPUDisjoint();
}
}
}
}
break;
case gl::QueryType::Timestamp:
{
if (!mRenderer->getFeatures().enableTimestampQueries.enabled)
{
mResult = 0;
queryState->finished = true;
}
else
{
bool hasFrequency = context11->getDisjointFrequency() > 0;
HRESULT result = S_OK;
if (!hasFrequency)
{
ASSERT(queryState->query.valid());
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timeStats = {};
result = context->GetData(queryState->query.get(), &timeStats,
sizeof(timeStats), 0);
ANGLE_TRY_HR(context11, result,
"Failed to get the data of an internal query");
if (result == S_OK)
{
context11->setDisjointFrequency(timeStats.Frequency);
if (timeStats.Disjoint)
{
context11->setGPUDisjoint();
}
}
}
if (result == S_OK)
{
ASSERT(queryState->endTimestamp.valid());
UINT64 timestamp = 0;
HRESULT timestampRes = context->GetData(queryState->endTimestamp.get(),
×tamp, sizeof(UINT64), 0);
ANGLE_TRY_HR(context11, timestampRes,
"Failed to get the data of an internal query");
if (timestampRes == S_OK)
{
ASSERT(context11->getDisjointFrequency() > 0);
queryState->finished = true;
static_assert(sizeof(UINT64) == sizeof(unsigned long long),
"D3D UINT64 isn't 64 bits");
timestamp = static_cast<uint64_t>(
timestamp *
(1000000000.0 /
static_cast<double>(context11->getDisjointFrequency())));
angle::CheckedNumeric<UINT64> checkedTime(timestamp);
if (checkedTime.IsValid())
{
mResult = checkedTime.ValueOrDie();
}
else
{
mResult = std::numeric_limits<GLuint64>::max();
// If an overflow does somehow occur, there is no way the elapsed
// time is accurate, so we generate a disjoint event
context11->setGPUDisjoint();
}
}
}
}
}
break;
case gl::QueryType::CommandsCompleted:
{
ASSERT(queryState->query.valid());
BOOL completed = 0;
HRESULT result =
context->GetData(queryState->query.get(), &completed, sizeof(completed), 0);
ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query");
if (result == S_OK)
{
queryState->finished = true;
ASSERT(completed == TRUE);
mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
}
}
break;
default:
UNREACHABLE();
break;
}
queryState->getDataAttemptCount++;
bool checkDeviceLost =
(queryState->getDataAttemptCount % kPollingD3DDeviceLostCheckFrequency) == 0;
if (!queryState->finished && checkDeviceLost && mRenderer->testDeviceLost())
{
mRenderer->notifyDeviceLost();
ANGLE_TRY_HR(context11, E_OUTOFMEMORY,
"Failed to test get query result, device is lost.");
}
}
return angle::Result::Continue;
}
} // namespace rx