Hash :
1acc6d40
Author :
Date :
2023-04-21T17:03:49
Vulkan: Use Android TLS for *valid* global context ... instead of just global context. This means that the majority of calls which call GetValidGlobalContext() will be faster (because they don't need to check for context loss). Bug: angleproject:8135 Change-Id: Ia91f8fadb5799088542c58d417f31c3e5028b3e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4454769 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.h : Defines functions for querying the thread-local GL and EGL state.
#ifndef LIBGLESV2_GLOBALSTATE_H_
#define LIBGLESV2_GLOBALSTATE_H_
#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/GlobalMutex.h"
#include "libANGLE/Thread.h"
#include "libANGLE/features.h"
#if defined(ANGLE_PLATFORM_APPLE) || (ANGLE_PLATFORM_ANDROID)
# include "common/tls.h"
#endif
#include <mutex>
namespace egl
{
class Debug;
class Thread;
#if defined(ANGLE_PLATFORM_APPLE)
extern Thread *GetCurrentThreadTLS();
extern void SetCurrentThreadTLS(Thread *thread);
#else
extern thread_local Thread *gCurrentThread;
#endif
gl::Context *GetGlobalLastContext();
void SetGlobalLastContext(gl::Context *context);
Thread *GetCurrentThread();
Debug *GetDebug();
// Sync the current context from Thread to global state.
class [[nodiscard]] ScopedSyncCurrentContextFromThread
{
public:
ScopedSyncCurrentContextFromThread(egl::Thread *thread);
~ScopedSyncCurrentContextFromThread();
private:
egl::Thread *const mThread;
};
} // namespace egl
#define ANGLE_SCOPED_GLOBAL_LOCK() egl::ScopedGlobalMutexLock globalMutexLock
namespace gl
{
ANGLE_INLINE Context *GetGlobalContext()
{
#if defined(ANGLE_PLATFORM_APPLE)
egl::Thread *currentThread = egl::GetCurrentThreadTLS();
#else
egl::Thread *currentThread = egl::gCurrentThread;
#endif
ASSERT(currentThread);
return currentThread->getContext();
}
ANGLE_INLINE Context *GetValidGlobalContext()
{
#if defined(ANGLE_USE_ANDROID_TLS_SLOT)
// TODO: Replace this branch with a compile time flag (http://anglebug.com/4764)
if (angle::gUseAndroidOpenGLTlsSlot)
{
return static_cast<gl::Context *>(ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot]);
}
#endif
#if defined(ANGLE_PLATFORM_APPLE)
return GetCurrentValidContextTLS();
#else
return gCurrentValidContext;
#endif
}
// Generate a context lost error on the context if it is non-null and lost.
void GenerateContextLostErrorOnContext(Context *context);
void GenerateContextLostErrorOnCurrentGlobalContext();
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
// TODO(b/177574181): This should be handled in a backend-specific way.
// if previous context different from current context, dirty all state
static ANGLE_INLINE void DirtyContextIfNeeded(Context *context)
{
if (context && context != egl::GetGlobalLastContext())
{
context->dirtyAllState();
SetGlobalLastContext(context);
}
}
#endif
#if !defined(ANGLE_ENABLE_SHARE_CONTEXT_LOCK)
# define SCOPED_SHARE_CONTEXT_LOCK(context)
# define SCOPED_GLOBAL_AND_SHARE_CONTEXT_LOCK(context) ANGLE_SCOPED_GLOBAL_LOCK()
#else
# if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
# define SCOPED_SHARE_CONTEXT_LOCK(context) \
egl::ScopedGlobalMutexLock shareContextLock; \
DirtyContextIfNeeded(context)
# define SCOPED_GLOBAL_AND_SHARE_CONTEXT_LOCK(context) SCOPED_SHARE_CONTEXT_LOCK(context)
# else
# define SCOPED_SHARE_CONTEXT_LOCK(context) \
egl::ScopedOptionalGlobalMutexLock shareContextLock(context->isShared())
# define SCOPED_GLOBAL_AND_SHARE_CONTEXT_LOCK(context) ANGLE_SCOPED_GLOBAL_LOCK()
# endif
#endif
} // namespace gl
#endif // LIBGLESV2_GLOBALSTATE_H_