Hash :
e6ac77d9
Author :
Date :
2023-02-27T16:13:29
Tests: Enable RunLockStepThreads OpenGL/GLES backend support. Added "EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE" attribute if display has "EGL_ANGLE_context_virtualization" extension enabled. Bug: angleproject:8032 Change-Id: I482475950b9d8d63891c74fc832cc13d93921e21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291436 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MultiThreadSteps.cpp:
// Synchronization help for tests that use multiple threads.
#include "MultiThreadSteps.h"
#include "angle_test_platform.h"
#include "gtest/gtest.h"
#include "util/EGLWindow.h"
namespace angle
{
void RunLockStepThreads(EGLWindow *window, size_t threadCount, LockStepThreadFunc threadFuncs[])
{
EGLDisplay dpy = window->getDisplay();
EGLConfig config = window->getConfig();
constexpr EGLint kPBufferSize = 256;
// Initialize the pbuffer and context
EGLint pbufferAttributes[] = {
EGL_WIDTH, kPBufferSize, EGL_HEIGHT, kPBufferSize, EGL_NONE, EGL_NONE,
};
std::vector<EGLSurface> surfaces(threadCount);
std::vector<EGLContext> contexts(threadCount);
// Create N surfaces and shared contexts, one for each thread
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
surfaces[threadIndex] = eglCreatePbufferSurface(dpy, config, pbufferAttributes);
EXPECT_EQ(eglGetError(), EGL_SUCCESS);
EGLint extraAttributes[] = {EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE,
static_cast<EGLint>(threadIndex), EGL_NONE};
if (!IsEGLDisplayExtensionEnabled(dpy, "EGL_ANGLE_context_virtualization"))
{
extraAttributes[0] = EGL_NONE;
}
contexts[threadIndex] =
window->createContext(threadIndex == 0 ? EGL_NO_CONTEXT : contexts[0], extraAttributes);
EXPECT_NE(EGL_NO_CONTEXT, contexts[threadIndex]) << threadIndex;
}
std::vector<std::thread> threads(threadCount);
// Run the threads
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
threads[threadIndex] = std::thread(std::move(threadFuncs[threadIndex]), dpy,
surfaces[threadIndex], contexts[threadIndex]);
}
// Wait for them to finish
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
threads[threadIndex].join();
// Clean up
eglDestroySurface(dpy, surfaces[threadIndex]);
eglDestroyContext(dpy, contexts[threadIndex]);
}
}
} // namespace angle