Hash :
90a58622
Author :
Date :
2019-09-04T15:39:58
Refactor ShaderVariable to Remove Specializations The following structs are being refactored and moved into the parent struct ShaderVariable: VariableWithLocation Uniform Attribute OutputVariable InterfaceBlockField Varying Bug: angleproject:3899 Test: CQ Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin
// to a uniform int
//
// EmulateGLBaseVertexBaseInstance is an AST traverser to convert the gl_BaseVertex and
// gl_BaseInstance builtin to uniform ints
//
// EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin
// to a uniform int
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
#define COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
#include <GLSLANG/ShaderLang.h>
#include <vector>
#include "common/angleutils.h"
#include "compiler/translator/HashNames.h"
namespace sh
{
struct ShaderVariable;
class TCompiler;
class TIntermBlock;
class TSymbolTable;
ANGLE_NO_DISCARD bool EmulateGLDrawID(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::ShaderVariable> *uniforms,
bool shouldCollect);
ANGLE_NO_DISCARD bool EmulateGLBaseVertexBaseInstance(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::ShaderVariable> *uniforms,
bool shouldCollect,
bool addBaseVertexToVertexID);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_