Hash :
382bf288
Author :
Date :
2020-12-24T23:56:39
Organize AST transforms per backend Most of the AST transforms are written as a workaround to an issue that affects a single backend. This change identifies such transforms and organizes them by backend. They are then only built if the respective backend is. Additionally, about half of the GL transforms are due to mac workarounds, including the large RewriteRowMajorMatrices transform. Mac-specific workarounds are additionally only built on said platform. This change reduces the ANGLE binary size: - 106KB in a Vulkan-only build on Linux - 27KB in a GL-only build on Android (60KB on Linux) Bug: chromium:1084580 Bug: chromium:1161513 Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The SeparateArrayInitialization function splits each array initialization into a declaration and
// an assignment.
// Example:
// type[n] a = initializer;
// will effectively become
// type[n] a;
// a = initializer;
//
// Note that if the array is declared as const, the initialization may still be split, making the
// AST technically invalid. Because of that this transformation should only be used when subsequent
// stages don't care about const qualifiers. However, the initialization will not be split if the
// initializer can be written as a HLSL literal.
#ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_SEPARATEARRAYINITIALIZATION_H_
#define COMPILER_TRANSLATOR_TREEOPS_D3D_SEPARATEARRAYINITIALIZATION_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermNode;
ANGLE_NO_DISCARD bool SeparateArrayInitialization(TCompiler *compiler, TIntermNode *root);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_D3D_SEPARATEARRAYINITIALIZATION_H_