Hash :
89e38b57
Author :
Date :
2022-06-22T15:04:08
Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MatrixMultTest.cpp: Tests basic usage of glMultMatrix(f|x).
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "common/matrix_utils.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class MatrixMultTest : public ANGLETest<>
{
protected:
MatrixMultTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Multiplies identity matrix with itself.
TEST_P(MatrixMultTest, Identity)
{
angle::Mat4 testMatrix;
angle::Mat4 outputMatrix;
glMultMatrixf(testMatrix.data());
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Mat4(), outputMatrix);
}
// Multiplies translation matrix and checks matrix underneath in stack is not affected.
TEST_P(MatrixMultTest, Translation)
{
glPushMatrix();
angle::Mat4 testMatrix = angle::Mat4::Translate(angle::Vector3(1.0f, 0.0f, 0.0f));
angle::Mat4 outputMatrix;
glMultMatrixf(testMatrix.data());
EXPECT_GL_NO_ERROR();
glMultMatrixf(testMatrix.data());
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Mat4::Translate(angle::Vector3(2.0f, 0.0f, 0.0f)), outputMatrix);
glPopMatrix();
glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Mat4(), outputMatrix);
}
ANGLE_INSTANTIATE_TEST_ES1(MatrixMultTest);