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kc3-lang/angle/src/libGL/entry_points_gl_1_1_autogen.cpp

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  • Author : Brandon Schade
    Date : 2020-01-27 13:37:29
    Hash : 0a6e118d
    Message : Change g_Mutex from std::mutex to std::recursive_mutex When running flatland on android-10.0.0_r21 (Pixel 3), libgui's ~EglImage calls eglTerminate which grabs angle's EGL entry point mutex. The path continues to libvulkan where eventually another egl call happens (eglDestroyImageKHR) and it will attempt to take the mutex at the entry point again. So we try to get the mutex multiple times from the same thread. Change this mutex to a recursive_mutex to allow for this re-entry of EGL calls Tests: android-10.0.0_r21/frameworks/native/cmds/flatland Bug: angleproject:4354 Change-Id: If8a817df45e9f58d5f06884510350e17d7127fa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029218 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGL/entry_points_gl_1_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_1_1_autogen.cpp:
    //   Defines the GL 1.1 entry points.
    
    #include "libGL/entry_points_gl_1_1_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL11_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    GLboolean GL_APIENTRY AreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glAreTexturesResident",
              "context = %d, GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
              ", GLboolean *residences = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)textures, (uintptr_t)residences);
    
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateAreTexturesResident(context, n, textures, residences));
            if (isCallValid)
            {
                returnValue = context->areTexturesResident(n, textures, residences);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::AreTexturesResident, GLboolean>();
            }
            ANGLE_CAPTURE(AreTexturesResident, isCallValid, context, n, textures, residences,
                          returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::AreTexturesResident, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY ArrayElement(GLint i)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glArrayElement", "context = %d, GLint i = %d", CID(context), i);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateArrayElement(context, i));
            if (isCallValid)
            {
                context->arrayElement(i);
            }
            ANGLE_CAPTURE(ArrayElement, isCallValid, context, i);
        }
    }
    
    void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindTexture", "context = %d, GLenum target = %s, GLuint texture = %u", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target), texture);
    
        if (context)
        {
            TextureType targetPacked                              = FromGL<TextureType>(target);
            TextureID texturePacked                               = FromGL<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindTexture(context, targetPacked, texturePacked));
            if (isCallValid)
            {
                context->bindTexture(targetPacked, texturePacked);
            }
            ANGLE_CAPTURE(BindTexture, isCallValid, context, targetPacked, texturePacked);
        }
    }
    
    void GL_APIENTRY ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glColorPointer",
              "context = %d, GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void "
              "*pointer = 0x%016" PRIxPTR "",
              CID(context), size, GLenumToString(GLenumGroup::ColorPointerType, type), stride,
              (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = FromGL<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateColorPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->colorPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(ColorPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY CopyTexImage1D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLint border)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyTexImage1D",
              "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLint x "
              "= %d, GLint y = %d, GLsizei width = %d, GLint border = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, border);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCopyTexImage1D(context, target, level, internalformat, x, y, width, border));
            if (isCallValid)
            {
                context->copyTexImage1D(target, level, internalformat, x, y, width, border);
            }
            ANGLE_CAPTURE(CopyTexImage1D, isCallValid, context, target, level, internalformat, x, y,
                          width, border);
        }
    }
    
    void GL_APIENTRY CopyTexImage2D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLsizei height,
                                    GLint border)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyTexImage2D",
              "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLint x "
              "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, height, border);
    
        if (context)
        {
            TextureTarget targetPacked                            = FromGL<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x,
                                                       y, width, height, border));
            if (isCallValid)
            {
                context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
                                        border);
            }
            ANGLE_CAPTURE(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat, x,
                          y, width, height, border);
        }
    }
    
    void GL_APIENTRY
    CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyTexSubImage1D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint x = %d, "
              "GLint y = %d, GLsizei width = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, x, y,
              width);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCopyTexSubImage1D(context, target, level, xoffset, x, y, width));
            if (isCallValid)
            {
                context->copyTexSubImage1D(target, level, xoffset, x, y, width);
            }
            ANGLE_CAPTURE(CopyTexSubImage1D, isCallValid, context, target, level, xoffset, x, y, width);
        }
    }
    
    void GL_APIENTRY CopyTexSubImage2D(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyTexSubImage2D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
              "%d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              x, y, width, height);
    
        if (context)
        {
            TextureTarget targetPacked                            = FromGL<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset,
                                                          yoffset, x, y, width, height));
            if (isCallValid)
            {
                context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
            }
            ANGLE_CAPTURE(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, x, y, width, height);
        }
    }
    
    void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDeleteTextures",
              "context = %d, GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR "", CID(context),
              n, (uintptr_t)textures);
    
        if (context)
        {
            const TextureID *texturesPacked                       = FromGL<const TextureID *>(textures);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->deleteTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(DeleteTextures, isCallValid, context, n, texturesPacked);
        }
    }
    
    void GL_APIENTRY DisableClientState(GLenum array)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDisableClientState", "context = %d, GLenum array = %s", CID(context),
              GLenumToString(GLenumGroup::EnableCap, array));
    
        if (context)
        {
            ClientVertexArrayType arrayPacked = FromGL<ClientVertexArrayType>(array);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDisableClientState(context, arrayPacked));
            if (isCallValid)
            {
                context->disableClientState(arrayPacked);
            }
            ANGLE_CAPTURE(DisableClientState, isCallValid, context, arrayPacked);
        }
    }
    
    void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawArrays", "context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count));
            if (isCallValid)
            {
                context->drawArrays(modePacked, first, count);
            }
            ANGLE_CAPTURE(DrawArrays, isCallValid, context, modePacked, first, count);
        }
    }
    
    void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawElements",
              "context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
              "*indices = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = FromGL<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElements(context, modePacked, count, typePacked, indices));
            if (isCallValid)
            {
                context->drawElements(modePacked, count, typePacked, indices);
            }
            ANGLE_CAPTURE(DrawElements, isCallValid, context, modePacked, count, typePacked, indices);
        }
    }
    
    void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glEdgeFlagPointer",
              "context = %d, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR "",
              CID(context), stride, (uintptr_t)pointer);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEdgeFlagPointer(context, stride, pointer));
            if (isCallValid)
            {
                context->edgeFlagPointer(stride, pointer);
            }
            ANGLE_CAPTURE(EdgeFlagPointer, isCallValid, context, stride, pointer);
        }
    }
    
    void GL_APIENTRY EnableClientState(GLenum array)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glEnableClientState", "context = %d, GLenum array = %s", CID(context),
              GLenumToString(GLenumGroup::EnableCap, array));
    
        if (context)
        {
            ClientVertexArrayType arrayPacked = FromGL<ClientVertexArrayType>(array);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEnableClientState(context, arrayPacked));
            if (isCallValid)
            {
                context->enableClientState(arrayPacked);
            }
            ANGLE_CAPTURE(EnableClientState, isCallValid, context, arrayPacked);
        }
    }
    
    void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGenTextures", "context = %d, GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)textures);
    
        if (context)
        {
            TextureID *texturesPacked                             = FromGL<TextureID *>(textures);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->genTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(GenTextures, isCallValid, context, n, texturesPacked);
        }
    }
    
    void GL_APIENTRY GetPointerv(GLenum pname, void **params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetPointerv", "context = %d, GLenum pname = %s, void **params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::GetPointervPName, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetPointerv(context, pname, params));
            if (isCallValid)
            {
                context->getPointerv(pname, params);
            }
            ANGLE_CAPTURE(GetPointerv, isCallValid, context, pname, params);
        }
    }
    
    void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glIndexPointer",
            "context = %d, GLenum type = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR
            "",
            CID(context), GLenumToString(GLenumGroup::IndexPointerType, type), stride,
            (uintptr_t)pointer);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIndexPointer(context, type, stride, pointer));
            if (isCallValid)
            {
                context->indexPointer(type, stride, pointer);
            }
            ANGLE_CAPTURE(IndexPointer, isCallValid, context, type, stride, pointer);
        }
    }
    
    void GL_APIENTRY Indexub(GLubyte c)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIndexub", "context = %d, GLubyte c = %d", CID(context), c);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIndexub(context, c));
            if (isCallValid)
            {
                context->indexub(c);
            }
            ANGLE_CAPTURE(Indexub, isCallValid, context, c);
        }
    }
    
    void GL_APIENTRY Indexubv(const GLubyte *c)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIndexubv", "context = %d, const GLubyte *c = 0x%016" PRIxPTR "", CID(context),
              (uintptr_t)c);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIndexubv(context, c));
            if (isCallValid)
            {
                context->indexubv(c);
            }
            ANGLE_CAPTURE(Indexubv, isCallValid, context, c);
        }
    }
    
    void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glInterleavedArrays",
              "context = %d, GLenum format = %s, GLsizei stride = %d, const void *pointer = "
              "0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::InterleavedArrayFormat, format), stride,
              (uintptr_t)pointer);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateInterleavedArrays(context, format, stride, pointer));
            if (isCallValid)
            {
                context->interleavedArrays(format, stride, pointer);
            }
            ANGLE_CAPTURE(InterleavedArrays, isCallValid, context, format, stride, pointer);
        }
    }
    
    GLboolean GL_APIENTRY IsTexture(GLuint texture)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glIsTexture", "context = %d, GLuint texture = %u", CID(context), texture);
    
        GLboolean returnValue;
        if (context)
        {
            TextureID texturePacked                               = FromGL<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsTexture(context, texturePacked));
            if (isCallValid)
            {
                returnValue = context->isTexture(texturePacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
            }
            ANGLE_CAPTURE(IsTexture, isCallValid, context, texturePacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            "glNormalPointer",
            "context = %d, GLenum type = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR
            "",
            CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), stride,
            (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = FromGL<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateNormalPointer(context, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->normalPointer(typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(NormalPointer, isCallValid, context, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPolygonOffset", "context = %d, GLfloat factor = %f, GLfloat units = %f", CID(context),
              factor, units);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePolygonOffset(context, factor, units));
            if (isCallValid)
            {
                context->polygonOffset(factor, units);
            }
            ANGLE_CAPTURE(PolygonOffset, isCallValid, context, factor, units);
        }
    }
    
    void GL_APIENTRY PopClientAttrib()
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPopClientAttrib", "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidatePopClientAttrib(context));
            if (isCallValid)
            {
                context->popClientAttrib();
            }
            ANGLE_CAPTURE(PopClientAttrib, isCallValid, context);
        }
    }
    
    void GL_APIENTRY PrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPrioritizeTextures",
              "context = %d, GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
              ", const GLfloat *priorities = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)textures, (uintptr_t)priorities);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidatePrioritizeTextures(context, n, textures, priorities));
            if (isCallValid)
            {
                context->prioritizeTextures(n, textures, priorities);
            }
            ANGLE_CAPTURE(PrioritizeTextures, isCallValid, context, n, textures, priorities);
        }
    }
    
    void GL_APIENTRY PushClientAttrib(GLbitfield mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPushClientAttrib", "context = %d, GLbitfield mask = %s", CID(context),
              GLbitfieldToString(GLenumGroup::ClientAttribMask, mask).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidatePushClientAttrib(context, mask));
            if (isCallValid)
            {
                context->pushClientAttrib(mask);
            }
            ANGLE_CAPTURE(PushClientAttrib, isCallValid, context, mask);
        }
    }
    
    void GL_APIENTRY TexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexCoordPointer",
              "context = %d, GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void "
              "*pointer = 0x%016" PRIxPTR "",
              CID(context), size, GLenumToString(GLenumGroup::TexCoordPointerType, type), stride,
              (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = FromGL<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexCoordPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->texCoordPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(TexCoordPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY TexSubImage1D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLsizei width,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexSubImage1D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLsizei width = "
              "%d, GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, width,
              GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexSubImage1D(context, target, level, xoffset, width, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage1D(target, level, xoffset, width, format, type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage1D, isCallValid, context, target, level, xoffset, width, format,
                          type, pixels);
        }
    }
    
    void GL_APIENTRY TexSubImage2D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexSubImage2D",
              "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
              "%d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLenum type = %s, "
              "const void *pixels = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
              width, height, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        if (context)
        {
            TextureTarget targetPacked                            = FromGL<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset,
                                                      width, height, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
                                       type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset,
                          width, height, format, type, pixels);
        }
    }
    
    void GL_APIENTRY VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glVertexPointer",
              "context = %d, GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void "
              "*pointer = 0x%016" PRIxPTR "",
              CID(context), size, GLenumToString(GLenumGroup::VertexPointerType, type), stride,
              (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = FromGL<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->vertexPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(VertexPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    }  // namespace gl