Edit

kc3-lang/angle/src/tests/gl_tests/gles1/BasicDrawTest.cpp

Branch :

  • Show log

    Commit

  • Author : Amy Liu
    Date : 2020-02-21 18:25:54
    Hash : 5bb36cc0
    Message : Passing covgl/covgl Fix the following gles1-API implementation codes and some validation functions: glClearColorx glClearDepthx glDepthRangex glGetFixedv glGetTexParameterxv glLineWidthx glPolygonOffsetx glSampleCoveragex glTexParameterx glTexParameterxv ValidateMaterialCommon ValidateFogx ValidateFogxv ValidatePointSizex ValidateRotatex ValidateTexEnvx ValidateTexEnvxv Bug: angleproject:4281 Change-Id: Ia1d9e53c3ffde2bc77b7ca7eaa0d790e8ca43f10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2075341 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/gles1/BasicDrawTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BasicDrawTest.cpp: Tests basic fullscreen quad draw with and without
    // GL_TEXTURE_2D enabled.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include <vector>
    
    using namespace angle;
    
    class BasicDrawTest : public ANGLETest
    {
      protected:
        BasicDrawTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    
        std::vector<float> mPositions = {
            -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
        };
    
        void drawRedQuad()
        {
            glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
            EXPECT_GL_NO_ERROR();
            glEnableClientState(GL_VERTEX_ARRAY);
            EXPECT_GL_NO_ERROR();
            glVertexPointer(2, GL_FLOAT, 0, mPositions.data());
            EXPECT_GL_NO_ERROR();
            glDrawArrays(GL_TRIANGLES, 0, 6);
            EXPECT_GL_NO_ERROR();
            EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
        }
    };
    
    // Draws a fullscreen quad with a certain color.
    TEST_P(BasicDrawTest, DrawColor)
    {
        drawRedQuad();
    }
    
    // Checks that textures can be enabled or disabled.
    TEST_P(BasicDrawTest, EnableDisableTexture)
    {
        GLuint tex;
        glGenTextures(1, &tex);
        glBindTexture(GL_TEXTURE_2D, tex);
    
        // Green
        GLubyte texture[] = {
            0x00,
            0xff,
            0x00,
        };
    
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, texture);
    
        // Texturing is disabled; still red;
        drawRedQuad();
    
        glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    
        // Texturing enabled; is green (provided modulate w/ white)
        glEnable(GL_TEXTURE_2D);
        EXPECT_GL_NO_ERROR();
        glDrawArrays(GL_TRIANGLES, 0, 6);
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    // Check that glClearColorx, glClearDepthx, glLineWidthx, glPolygonOffsetx can work.
    TEST_P(BasicDrawTest, DepthTest)
    {
        glClearColorx(0x4000, 0x8000, 0x8000, 0x8000);
        EXPECT_GL_NO_ERROR();
        glClearDepthx(0x8000);
        EXPECT_GL_NO_ERROR();
    
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
    
        // Fail Depth Test and can't draw the red triangle
        std::vector<float> Positions = {-1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f};
        glEnable(GL_DEPTH_TEST);
    
        glLineWidthx(0x10000);
        EXPECT_GL_NO_ERROR();
        glPolygonOffsetx(0, 0);
        EXPECT_GL_NO_ERROR();
    
        glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
        glEnableClientState(GL_VERTEX_ARRAY);
        EXPECT_GL_NO_ERROR();
        glVertexPointer(3, GL_FLOAT, 0, Positions.data());
        EXPECT_GL_NO_ERROR();
        glDrawArrays(GL_TRIANGLES, 0, 3);
        EXPECT_GL_NO_ERROR();
        EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
    
        glDisable(GL_DEPTH_TEST);
        EXPECT_GL_NO_ERROR();
        glDrawArrays(GL_TRIANGLES, 0, 3);
        EXPECT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
    }
    
    // Check that depth range can be set by glDepthRangex.
    TEST_P(BasicDrawTest, SetDepthRangex)
    {
        glDepthRangex(0x8000, 0x10000);
        EXPECT_GL_NO_ERROR();
    
        GLfixed depth_range[2];
        glGetFixedv(GL_DEPTH_RANGE, depth_range);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0x8000, depth_range[0]);
        EXPECT_EQ(0x10000, depth_range[1]);
    }
    
    // Check that sample coverage parameters can be set by glSampleCoveragex.
    TEST_P(BasicDrawTest, SetSampleCoveragex)
    {
        GLfixed isSampleCoverage;
        GLfixed samplecoveragevalue;
        GLfixed samplecoverageinvert;
    
        glEnable(GL_SAMPLE_COVERAGE);
        EXPECT_GL_NO_ERROR();
    
        glGetFixedv(GL_SAMPLE_COVERAGE, &isSampleCoverage);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0x10000, isSampleCoverage);
    
        glSampleCoveragex(0x8000, true);
        EXPECT_GL_NO_ERROR();
    
        glGetFixedv(GL_SAMPLE_COVERAGE_VALUE, &samplecoveragevalue);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0x8000, samplecoveragevalue);
    
        glGetFixedv(GL_SAMPLE_COVERAGE_INVERT, &samplecoverageinvert);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0x10000, samplecoverageinvert);
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(BasicDrawTest);