Edit

kc3-lang/angle/src/tests/gl_tests/gles1/MaterialsTest.cpp

Branch :

  • Show log

    Commit

  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/gles1/MaterialsTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // MaterialsTest.cpp: Tests basic usage of glMaterial*.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "util/random_utils.h"
    
    #include <stdint.h>
    
    #include <vector>
    
    using namespace angle;
    
    class MaterialsTest : public ANGLETest
    {
      protected:
        MaterialsTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Check that the initial material state is correct.
    TEST_P(MaterialsTest, InitialState)
    {
        const GLColor32F kAmbientInitial(0.2f, 0.2f, 0.2f, 1.0f);
        const GLColor32F kDiffuseInitial(0.8f, 0.8f, 0.8f, 1.0f);
        const GLColor32F kSpecularInitial(0.0f, 0.0f, 0.0f, 1.0f);
        const GLColor32F kEmissiveInitial(0.0f, 0.0f, 0.0f, 1.0f);
        const float kShininessInitial = 0.0f;
    
        GLColor32F actualColor;
        float actualShininess;
    
        std::vector<GLenum> pnames = {
            GL_AMBIENT,
            GL_DIFFUSE,
            GL_SPECULAR,
            GL_EMISSION,
        };
    
        std::vector<GLColor32F> colors = {
            kAmbientInitial,
            kDiffuseInitial,
            kSpecularInitial,
            kEmissiveInitial,
        };
    
        for (size_t i = 0; i < pnames.size(); i++)
        {
            glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R);
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(colors[i], actualColor);
        }
    
        glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(kShininessInitial, actualShininess);
    }
    
    // Check for invalid parameter names.
    TEST_P(MaterialsTest, InvalidParameter)
    {
        glGetMaterialfv(GL_FRONT, 0, nullptr);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glGetMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, nullptr);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Check that material parameters can be set.
    TEST_P(MaterialsTest, SetParameters)
    {
        const GLColor32F kAmbientTestValue(1.0f, 1.0f, 1.0f, 1.0f);
        const GLColor32F kDiffuseTestValue(0.0f, 0.0f, 0.0f, 0.0f);
        const GLColor32F kSpecularTestValue(0.5f, 0.5f, 0.5f, 0.5f);
        const GLColor32F kEmissiveTestValue(0.4f, 0.4f, 0.4f, 0.4f);
        const float kShininessTestValue = 1.0f;
    
        std::vector<GLenum> pnames = {
            GL_AMBIENT,
            GL_DIFFUSE,
            GL_SPECULAR,
            GL_EMISSION,
        };
    
        std::vector<GLColor32F> colors = {
            kAmbientTestValue,
            kDiffuseTestValue,
            kSpecularTestValue,
            kEmissiveTestValue,
        };
    
        GLColor32F actualColor;
        float actualShininess;
    
        for (size_t i = 0; i < pnames.size(); i++)
        {
            glMaterialfv(GL_FRONT_AND_BACK, pnames[i], &colors[i].R);
            EXPECT_GL_NO_ERROR();
            glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R);
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(colors[i], actualColor);
        }
    
        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, kShininessTestValue);
        EXPECT_GL_NO_ERROR();
        glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(kShininessTestValue, actualShininess);
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(MaterialsTest);