Hash :
feda4d29
Author :
Date :
2014-09-17T13:03:29
Accept ImageIndex in TextureD3D::subImage and getImage. This paves the way for setting data on the TextureStorage directly instead of working through the Image objects. BUG=angle:741 Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd Reviewed-on: https://chromium-review.googlesource.com/218311 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageIndex.cpp: Implementation for ImageIndex methods.
#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Texture.h"
#include "common/utilities.h"
namespace gl
{
ImageIndex::ImageIndex(const ImageIndex &other)
: type(other.type),
mipIndex(other.mipIndex),
layerIndex(other.layerIndex)
{}
ImageIndex &ImageIndex::operator=(const ImageIndex &other)
{
type = other.type;
mipIndex = other.mipIndex;
layerIndex = other.layerIndex;
return *this;
}
ImageIndex ImageIndex::Make2D(GLint mipIndex)
{
return ImageIndex(GL_TEXTURE_2D, mipIndex, 0);
}
ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
{
ASSERT(gl::IsCubemapTextureTarget(target));
return ImageIndex(target, mipIndex, TextureCubeMap::targetToLayerIndex(target));
}
ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
{
return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
}
ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
{
return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
}
ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
: type(typeIn),
mipIndex(mipIndexIn),
layerIndex(layerIndexIn)
{}
}