Hash :
feda4d29
Author :
Date :
2014-09-17T13:03:29
Accept ImageIndex in TextureD3D::subImage and getImage. This paves the way for setting data on the TextureStorage directly instead of working through the Image objects. BUG=angle:741 Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd Reviewed-on: https://chromium-review.googlesource.com/218311 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageIndex.h: A helper struct for indexing into an Image array
#ifndef LIBGLESV2_IMAGE_INDEX_H_
#define LIBGLESV2_IMAGE_INDEX_H_
#include "angle_gl.h"
namespace gl
{
struct ImageIndex
{
GLenum type;
GLint mipIndex;
GLint layerIndex;
ImageIndex(const ImageIndex &other);
ImageIndex &operator=(const ImageIndex &other);
static ImageIndex Make2D(GLint mipIndex);
static ImageIndex MakeCube(GLenum target, GLint mipIndex);
static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = 0);
private:
ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
};
}
#endif // LIBGLESV2_IMAGE_INDEX_H_