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kc3-lang/angle/src/tests/gl_tests/gles1/BasicDrawTest.cpp

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  • Author : Lingfeng Yang
    Date : 2018-06-08 14:39:29
    Hash : 6c60641d
    Message : GLES1: Multitexture pipeline - Update test expectations BUG=angleproject:2306 Change-Id: I4a0376db1d095d7b14e00a5779631dcf2a6c427c Reviewed-on: https://chromium-review.googlesource.com/1093795 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/gles1/BasicDrawTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BasicDrawTest.cpp: Tests basic fullscreen quad draw with and without
    // GL_TEXTURE_2D enabled.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include <vector>
    
    using namespace angle;
    
    class BasicDrawTest : public ANGLETest
    {
      protected:
        BasicDrawTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    
        std::vector<float> mPositions = {
            -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
        };
    
        void drawRedQuad()
        {
            glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
            EXPECT_GL_NO_ERROR();
            glEnableClientState(GL_VERTEX_ARRAY);
            EXPECT_GL_NO_ERROR();
            glVertexPointer(2, GL_FLOAT, 0, mPositions.data());
            EXPECT_GL_NO_ERROR();
            glDrawArrays(GL_TRIANGLES, 0, 6);
            EXPECT_GL_NO_ERROR();
            EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
        }
    };
    
    // Draws a fullscreen quad with a certain color.
    TEST_P(BasicDrawTest, DrawColor)
    {
        drawRedQuad();
    }
    
    // Checks that textures can be enabled or disabled.
    TEST_P(BasicDrawTest, EnableDisableTexture)
    {
        GLuint tex;
        glGenTextures(1, &tex);
        glBindTexture(GL_TEXTURE_2D, tex);
    
        // Green
        GLubyte texture[] = {
            0x00, 0xff, 0x00,
        };
    
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, texture);
    
        // Texturing is disabled; still red;
        drawRedQuad();
    
        glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    
        // Texturing enabled; is green (provided modulate w/ white)
        glEnable(GL_TEXTURE_2D);
        EXPECT_GL_NO_ERROR();
        glDrawArrays(GL_TRIANGLES, 0, 6);
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    ANGLE_INSTANTIATE_TEST(BasicDrawTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());