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kc3-lang/angle/src/tests/gl_tests/gles1/CurrentNormalTest.cpp

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  • Author : Lingfeng Yang
    Date : 2018-03-29 16:50:32
    Hash : 5a7e61bb
    Message : GLES1: glNormal3(f|x) BUG=angleproject:2306 Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3 Reviewed-on: https://chromium-review.googlesource.com/987297 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/gles1/CurrentNormalTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // CurrentNormalTest.cpp: Tests basic usage of glNormal3(f|x).
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "random_utils.h"
    
    #include "common/vector_utils.h"
    
    #include <stdint.h>
    
    using namespace angle;
    
    class CurrentNormalTest : public ANGLETest
    {
      protected:
        CurrentNormalTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // State query: Checks the initial state is correct.
    TEST_P(CurrentNormalTest, InitialState)
    {
        const angle::Vector3 kUp(0.0f, 0.0f, 1.0f);
        angle::Vector3 actualNormal;
        glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(kUp, actualNormal);
    }
    
    // Set test: Checks that the current normal is properly set and retrieved.
    TEST_P(CurrentNormalTest, Set)
    {
        glNormal3f(0.1f, 0.2f, 0.3f);
        EXPECT_GL_NO_ERROR();
    
        angle::Vector3 actualNormal;
    
        glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(angle::Vector3(0.1f, 0.2f, 0.3f), actualNormal);
    
        float epsilon = 0.00001f;
    
        glNormal3x(0x10000, 0x3333, 0x5555);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
        EXPECT_GL_NO_ERROR();
        EXPECT_NEAR(1.0f, actualNormal[0], epsilon);
        EXPECT_NEAR(0.2f, actualNormal[1], epsilon);
        EXPECT_NEAR(1.0f / 3.0f, actualNormal[2], epsilon);
    }
    
    ANGLE_INSTANTIATE_TEST(CurrentNormalTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());