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kc3-lang/angle/src/tests/gl_tests/gles1/MatrixMultTest.cpp

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  • Author : Lingfeng Yang
    Date : 2018-04-09 07:57:23
    Hash : 568fc39b
    Message : GLES1: glMultMatrix(f|x) BUG=angleproject:2306 Change-Id: I178b051c23da51d8eaf24c2a0df97f01ae5f3aaa Reviewed-on: https://chromium-review.googlesource.com/1002914 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/gles1/MatrixMultTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // MatrixMultTest.cpp: Tests basic usage of glMultMatrix(f|x).
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "common/matrix_utils.h"
    #include "random_utils.h"
    
    #include <stdint.h>
    
    using namespace angle;
    
    class MatrixMultTest : public ANGLETest
    {
      protected:
        MatrixMultTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Multiplies identity matrix with itself.
    TEST_P(MatrixMultTest, Identity)
    {
        angle::Mat4 testMatrix;
        angle::Mat4 outputMatrix;
    
        glMultMatrixf(testMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        EXPECT_EQ(angle::Mat4(), outputMatrix);
    }
    
    // Multiplies translation matrix and checks matrix underneath in stack is not affected.
    TEST_P(MatrixMultTest, Translation)
    {
        glPushMatrix();
    
        angle::Mat4 testMatrix = angle::Mat4::Translate(angle::Vector3(1.0f, 0.0f, 0.0f));
    
        angle::Mat4 outputMatrix;
    
        glMultMatrixf(testMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        glMultMatrixf(testMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        EXPECT_EQ(angle::Mat4::Translate(angle::Vector3(2.0f, 0.0f, 0.0f)), outputMatrix);
    
        glPopMatrix();
    
        glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
        EXPECT_GL_NO_ERROR();
    
        EXPECT_EQ(angle::Mat4(), outputMatrix);
    }
    
    ANGLE_INSTANTIATE_TEST(MatrixMultTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());