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kc3-lang/angle/src/tests/gl_tests/gles1/MatrixStackTest.cpp

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  • Author : Lingfeng Yang
    Date : 2018-04-05 09:39:20
    Hash : e547aac7
    Message : GLES1: gl(Push|Pop)Matrix BUG=angleproject:2306 Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc Reviewed-on: https://chromium-review.googlesource.com/998308 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/gles1/MatrixStackTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // MatrixStackTest.cpp: Tests basic usage of gl(Push|Pop)Matrix.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include <vector>
    
    using namespace angle;
    
    class MatrixStackTest : public ANGLETest
    {
      protected:
        MatrixStackTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // State query: Checks the initial state is correct; that there is only one matrix on the stack.
    TEST_P(MatrixStackTest, InitialState)
    {
        glMatrixMode(GL_MODELVIEW);
        glPopMatrix();
        EXPECT_GL_ERROR(GL_STACK_UNDERFLOW);
    
        glMatrixMode(GL_PROJECTION);
        glPopMatrix();
        EXPECT_GL_ERROR(GL_STACK_UNDERFLOW);
    
        glMatrixMode(GL_TEXTURE);
        glPopMatrix();
        EXPECT_GL_ERROR(GL_STACK_UNDERFLOW);
    }
    
    // Tests that caps are greater than or equal to spec minimums and that we can actually push them
    // that much.
    TEST_P(MatrixStackTest, Limits)
    {
        GLint modelviewMatrixMax;
        GLint projectionMatrixMax;
        GLint textureMatrixMax;
        GLint textureUnits;  // For iterating over texture matrices
    
        glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &modelviewMatrixMax);
        glGetIntegerv(GL_MAX_PROJECTION_STACK_DEPTH, &projectionMatrixMax);
        glGetIntegerv(GL_MAX_TEXTURE_STACK_DEPTH, &textureMatrixMax);
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &textureUnits);
    
        EXPECT_GE(modelviewMatrixMax, 16);
        EXPECT_GE(projectionMatrixMax, 2);
        EXPECT_GE(textureMatrixMax, 2);
    
        glMatrixMode(GL_MODELVIEW);
    
        for (int i = 0; i < modelviewMatrixMax; i++)
        {
            glPushMatrix();
            if (i == modelviewMatrixMax - 1)
            {
                EXPECT_GL_ERROR(GL_STACK_OVERFLOW);
            }
            else
            {
                EXPECT_GL_NO_ERROR();
            }
        }
    
        glMatrixMode(GL_PROJECTION);
    
        for (int i = 0; i < projectionMatrixMax; i++)
        {
            glPushMatrix();
            if (i == projectionMatrixMax - 1)
            {
                EXPECT_GL_ERROR(GL_STACK_OVERFLOW);
            }
            else
            {
                EXPECT_GL_NO_ERROR();
            }
        }
    
        glMatrixMode(GL_TEXTURE);
    
        for (int i = 0; i < textureUnits; i++)
        {
            glActiveTexture(GL_TEXTURE0 + i);
            for (int j = 0; j < textureMatrixMax; j++)
            {
                glPushMatrix();
                if (j == textureMatrixMax - 1)
                {
                    EXPECT_GL_ERROR(GL_STACK_OVERFLOW);
                }
                else
                {
                    EXPECT_GL_NO_ERROR();
                }
            }
        }
    }
    
    ANGLE_INSTANTIATE_TEST(MatrixStackTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());