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  • Hash : c4004751
    Author : Kyle Piddington
    Date : 2022-06-23T14:35:21

    Metal: texture allocation failures handled incorrectly
    
    When allocating large textures, allocation may fail
    if textures exceed the Metal memory limit. When a nil
    texture is returned, we should check texture allocation before
    assigning it as a backing object
    
    ANGLE port of the following bug
    https://bugs.webkit.org/show_bug.cgi?id=240790
    
    Bug: angleproject:7459
    Change-Id: Ib94f42d25df28a31513ab78fc42c6523bfbc5f76
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3722601
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Kenneth Russell <kbr@chromium.org>
    Reviewed-by: Gregg Tavares <gman@chromium.org>
    

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