Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop.
#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#include "libANGLE/renderer/gl/wgl/SurfaceWGL.h"
#include <GL/wglext.h>
namespace rx
{
class FunctionsGL;
class FunctionsWGL;
class DisplayWGL;
class StateManagerGL;
class D3DTextureSurfaceWGL : public SurfaceWGL
{
public:
D3DTextureSurfaceWGL(const egl::SurfaceState &state,
StateManagerGL *stateManager,
EGLenum buftype,
EGLClientBuffer clientBuffer,
DisplayWGL *display,
HDC deviceContext,
ID3D11Device *displayD3D11Device,
const FunctionsGL *functionsGL,
const FunctionsWGL *functionsWGL);
~D3DTextureSurfaceWGL() override;
static egl::Error ValidateD3DTextureClientBuffer(EGLenum buftype,
EGLClientBuffer clientBuffer,
ID3D11Device *d3d11Device);
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &data) override;
HDC getDC() const override;
const angle::Format *getD3DTextureColorFormat() const override;
private:
EGLenum mBuftype;
EGLClientBuffer mClientBuffer;
ID3D11Device *mDisplayD3D11Device;
DisplayWGL *mDisplay;
StateManagerGL *mStateManager;
const FunctionsGL *mFunctionsGL;
const FunctionsWGL *mFunctionsWGL;
HDC mDeviceContext;
size_t mWidth;
size_t mHeight;
const angle::Format *mColorFormat;
HANDLE mDeviceHandle;
IUnknown *mObject;
IDXGIKeyedMutex *mKeyedMutex;
HANDLE mBoundObjectTextureHandle;
HANDLE mBoundObjectRenderbufferHandle;
GLuint mColorRenderbufferID;
GLuint mDepthStencilRenderbufferID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_