Hash :
7085305f
Author :
Date :
2019-02-04T17:47:04
Use whitelist to filter test configs. Before we would try all the configs and filter those which fail to init. Now we gather the System Info and if successful check a list of supported configs. If System Info init fails we fall back to the prior method. This speeds up end2end tests init. It also allows for more reliable profile captures with VTune. It also will cause a test failure if a config unexpectedly fails. Previously we would silently pass without running the config's test. Includes a few changes: * D3D reference tests are disabled. They don't appear to be working. * Mac ES 3.1 is disabled due to lack of support. * WGL on AMD Windows is disabled due to lack of ES compatibility. * ES 3.2 contexts are explicitly disabled. * Vulkan is limited to ES 2.0. * The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0. * A unit test that verifies the whitelist matches availability. Bug: angleproject:2472 Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62 Reviewed-on: https://chromium-review.googlesource.com/c/1436168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef ANGLE_TEST_CONFIGS_H_
#define ANGLE_TEST_CONFIGS_H_
// On Linux EGL/egl.h includes X.h which does defines for some very common
// names that are used by gtest (like None and Bool) and causes a lot of
// compilation errors. To work around this, even if this file doesn't use it,
// we include gtest before EGL so that it compiles fine in other files that
// want to use gtest.
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "GLSLANG/ShaderLang.h"
#include "angle_test_instantiate.h"
#include "util/EGLPlatformParameters.h"
namespace angle
{
// The GLES driver type determines what shared object we use to load the GLES entry points.
// AngleEGL loads from ANGLE's version of libEGL, libGLESv2, and libGLESv1_CM.
// SystemEGL uses the system copies of libEGL, libGLESv2, and libGLESv1_CM.
// SystemWGL loads Windows GL with the GLES compatiblity extensions. See util/WGLWindow.h.
enum class GLESDriverType
{
AngleEGL,
SystemEGL,
SystemWGL,
};
struct PlatformParameters
{
PlatformParameters();
PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
const EGLPlatformParameters &eglPlatformParameters);
PlatformParameters(EGLint majorVersion, EGLint minorVersion, GLESDriverType driver);
EGLint getRenderer() const;
EGLint majorVersion;
EGLint minorVersion;
EGLPlatformParameters eglParameters;
GLESDriverType driver;
};
bool operator<(const PlatformParameters &a, const PlatformParameters &b);
bool operator==(const PlatformParameters &a, const PlatformParameters &b);
std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp);
// EGL platforms
namespace egl_platform
{
EGLPlatformParameters DEFAULT();
EGLPlatformParameters DEFAULT_NULL();
EGLPlatformParameters D3D9();
EGLPlatformParameters D3D9_NULL();
EGLPlatformParameters D3D9_REFERENCE();
EGLPlatformParameters D3D11();
EGLPlatformParameters D3D11(EGLenum presentPath);
EGLPlatformParameters D3D11_FL11_1();
EGLPlatformParameters D3D11_FL11_0();
EGLPlatformParameters D3D11_FL10_1();
EGLPlatformParameters D3D11_FL10_0();
EGLPlatformParameters D3D11_FL9_3();
EGLPlatformParameters D3D11_NULL();
EGLPlatformParameters D3D11_WARP();
EGLPlatformParameters D3D11_FL11_1_WARP();
EGLPlatformParameters D3D11_FL11_0_WARP();
EGLPlatformParameters D3D11_FL10_1_WARP();
EGLPlatformParameters D3D11_FL10_0_WARP();
EGLPlatformParameters D3D11_FL9_3_WARP();
EGLPlatformParameters D3D11_REFERENCE();
EGLPlatformParameters D3D11_FL11_1_REFERENCE();
EGLPlatformParameters D3D11_FL11_0_REFERENCE();
EGLPlatformParameters D3D11_FL10_1_REFERENCE();
EGLPlatformParameters D3D11_FL10_0_REFERENCE();
EGLPlatformParameters D3D11_FL9_3_REFERENCE();
EGLPlatformParameters OPENGL();
EGLPlatformParameters OPENGL(EGLint major, EGLint minor);
EGLPlatformParameters OPENGL_NULL();
EGLPlatformParameters OPENGLES();
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor);
EGLPlatformParameters OPENGLES_NULL();
EGLPlatformParameters OPENGL_OR_GLES(bool useNullDevice);
EGLPlatformParameters VULKAN();
EGLPlatformParameters VULKAN_NULL();
} // namespace egl_platform
// ANGLE tests platforms
PlatformParameters ES1_D3D9();
PlatformParameters ES2_D3D9();
PlatformParameters ES1_D3D11();
PlatformParameters ES2_D3D11();
PlatformParameters ES2_D3D11(EGLenum presentPath);
PlatformParameters ES2_D3D11_FL11_0();
PlatformParameters ES2_D3D11_FL10_1();
PlatformParameters ES2_D3D11_FL10_0();
PlatformParameters ES2_D3D11_FL9_3();
PlatformParameters ES2_D3D11_WARP();
PlatformParameters ES2_D3D11_FL11_0_WARP();
PlatformParameters ES2_D3D11_FL10_1_WARP();
PlatformParameters ES2_D3D11_FL10_0_WARP();
PlatformParameters ES2_D3D11_FL9_3_WARP();
PlatformParameters ES2_D3D11_REFERENCE();
PlatformParameters ES2_D3D11_FL11_0_REFERENCE();
PlatformParameters ES2_D3D11_FL10_1_REFERENCE();
PlatformParameters ES2_D3D11_FL10_0_REFERENCE();
PlatformParameters ES2_D3D11_FL9_3_REFERENCE();
PlatformParameters ES3_D3D11();
PlatformParameters ES3_D3D11_FL11_1();
PlatformParameters ES3_D3D11_FL11_0();
PlatformParameters ES3_D3D11_FL10_1();
PlatformParameters ES31_D3D11();
PlatformParameters ES31_D3D11_FL11_1();
PlatformParameters ES31_D3D11_FL11_0();
PlatformParameters ES3_D3D11_WARP();
PlatformParameters ES3_D3D11_FL11_1_WARP();
PlatformParameters ES3_D3D11_FL11_0_WARP();
PlatformParameters ES3_D3D11_FL10_1_WARP();
PlatformParameters ES1_OPENGL();
PlatformParameters ES2_OPENGL();
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGL();
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGL();
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES1_OPENGLES();
PlatformParameters ES2_OPENGLES();
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGLES();
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGLES();
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES1_NULL();
PlatformParameters ES2_NULL();
PlatformParameters ES3_NULL();
PlatformParameters ES31_NULL();
PlatformParameters ES1_VULKAN();
PlatformParameters ES1_VULKAN_NULL();
PlatformParameters ES2_VULKAN();
PlatformParameters ES2_VULKAN_NULL();
PlatformParameters ES3_VULKAN();
PlatformParameters ES3_VULKAN_NULL();
PlatformParameters ES2_WGL();
PlatformParameters ES3_WGL();
} // namespace angle
#endif // ANGLE_TEST_CONFIGS_H_