Hash : bfc93bba Author : Date : 2013-10-09T11:36:53
Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
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