Commit bfc93bbaae3adb6db128796846bbd8f8c20ec831

Shannon Woods 2013-10-09T11:36:53

Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill