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  • Hash : bfc93bba
    Author : Shannon Woods
    Date : 2013-10-09T11:36:53

    Use cube textures as 2D texture arrays in rendertarget SRVs
    
    This fixes mipmapping for renderable cube textures in D3D11.
    
    Signed-off-by: Geoff Lang
    Signed-off-by: Jamie Madill
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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