• Show log

    Commit

  • Hash : 4d7a3993
    Author : Ian Elliott
    Date : 2020-05-27T14:08:20

    Vulkan: Rotate gl_PointCoord for Android pre-rotation
    
    This extends the current y-flip that's done for gl_PointCoord.
    Now, gl_PointCoord is rotated and then flips both the x and y-axis
    (similar to  gl_FragCoord).  The tests used to reproduce the
    problem and the fix are:
    
    angle_deqp_gles2_tests --local-output --gtest_filter=dEQP.GLES2/functional_shaders_builtin_variable_pointcoord* --use-angle=vulkan
    
    angle_end2end_tests --local-output --gtest_filter=*GLSLTest.PointCoordConsistency*Vulkan*
    
    Bug: b/157476696
    Change-Id: Iada8680eda8322f7382ff242e4a9422a66114f07
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216700
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags