Hash :
def9f0f3
Author :
Date :
2012-11-28T20:53:20
Add applyVertexBuffer stub for D3D11 renderer. TRAC #22016 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1475 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/Renderer11.h"
#if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API, when available
#define ANGLE_ENABLE_D3D11 0
#endif
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
if (ANGLE_ENABLE_D3D11)
{
renderer = new rx::Renderer11(display, hDc);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
// Failed to create a D3D11 renderer, try creating a D3D9 renderer
delete renderer;
}
renderer = new rx::Renderer9(display, hDc, softwareDevice);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}