Edit

kc3-lang/angle/src/libGL/entry_points_gl_4_6_autogen.h

Branch :

  • Show log

    Commit

  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_4_6_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_6_autogen.h:
    //   Defines the GL 4.6 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
                                                               const void *indirect,
                                                               GLintptr drawcount,
                                                               GLsizei maxdrawcount,
                                                               GLsizei stride);
    ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
                                                                 GLenum type,
                                                                 const void *indirect,
                                                                 GLintptr drawcount,
                                                                 GLsizei maxdrawcount,
                                                                 GLsizei stride);
    ANGLE_EXPORT void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);
    ANGLE_EXPORT void GL_APIENTRY SpecializeShader(GLuint shader,
                                                   const GLchar *pEntryPoint,
                                                   GLuint numSpecializationConstants,
                                                   const GLuint *pConstantIndex,
                                                   const GLuint *pConstantValue);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_