Hash :
822fa84e
Author :
Date :
2015-04-16T14:26:10
Support array initialization in HLSL output Do this by separating each array initialization into a declaration and an assignment. Array assignment is already supported in HLSL output by replacing it with a function call. The functionality is tested by the struct array constructor tests in dEQP. BUG=angleproject:941 TEST=dEQP-GLES3.functional.shaders.arrays.constructor.* Change-Id: Ida84fc343b767bea8b2d04e91c60cb8197d39039 Reviewed-on: https://chromium-review.googlesource.com/266002 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
// Example:
// type[n] a = initializer;
// will effectively become
// type[n] a;
// a = initializer;
#ifndef COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
#define COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
class TIntermNode;
void SeparateArrayInitialization(TIntermNode *root);
#endif // COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_