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  • Hash : 7e462c22
    Author : Matthew Denton
    Date : 2024-09-17T15:32:41

    WGPU: Implement SetUniform() enough so GetUniform() works
    
    Lays out a shadow buffer for basic uniforms per-shadertype
    in std140, which is close to matching WGPU's layout. This
    does not actually pass the buffer to WGPU as a uniform
    buffer. GetUniform() just reads from the shadow buffer.
    
    This is copied from the VK backend and so some code is
    deduplicated.
    
    Bug: angleproject:42267100
    Change-Id: I727dc9e09a7ccabbb617f148dd68590469883b07
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5867444
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Matthew Denton <mpdenton@chromium.org>
    Reviewed-by: Liza Burakova <liza@chromium.org>
    

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