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kc3-lang/angle/src/libANGLE/Sampler.cpp

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  • Author : Jamie Madill
    Date : 2016-05-10 10:39:45
    Hash : 7aea7e05
    Message : Add EGLImplFactory. Also rename ImplFactory to GLImplFactory. This will allow us to use the same factory design pattern for EGL objects, and to use State helper classes to share data with Impls. BUG=angleproject:1363 BUG=angleproject:1369 Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7 Reviewed-on: https://chromium-review.googlesource.com/342051 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Sampler.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Sampler.cpp : Implements the Sampler class, which represents a GLES 3
    // sampler object. Sampler objects store some state needed to sample textures.
    
    #include "libANGLE/Sampler.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/SamplerImpl.h"
    
    namespace gl
    {
    
    Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
    {
    }
    
    Sampler::~Sampler()
    {
        SafeDelete(mImpl);
    }
    
    void Sampler::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Sampler::getLabel() const
    {
        return mLabel;
    }
    
    void Sampler::setMinFilter(GLenum minFilter)
    {
        mSamplerState.minFilter = minFilter;
    }
    
    GLenum Sampler::getMinFilter() const
    {
        return mSamplerState.minFilter;
    }
    
    void Sampler::setMagFilter(GLenum magFilter)
    {
        mSamplerState.magFilter = magFilter;
    }
    
    GLenum Sampler::getMagFilter() const
    {
        return mSamplerState.magFilter;
    }
    
    void Sampler::setWrapS(GLenum wrapS)
    {
        mSamplerState.wrapS = wrapS;
    }
    
    GLenum Sampler::getWrapS() const
    {
        return mSamplerState.wrapS;
    }
    
    void Sampler::setWrapT(GLenum wrapT)
    {
        mSamplerState.wrapT = wrapT;
    }
    
    GLenum Sampler::getWrapT() const
    {
        return mSamplerState.wrapT;
    }
    
    void Sampler::setWrapR(GLenum wrapR)
    {
        mSamplerState.wrapR = wrapR;
    }
    
    GLenum Sampler::getWrapR() const
    {
        return mSamplerState.wrapR;
    }
    
    void Sampler::setMaxAnisotropy(float maxAnisotropy)
    {
        mSamplerState.maxAnisotropy = maxAnisotropy;
    }
    
    float Sampler::getMaxAnisotropy() const
    {
        return mSamplerState.maxAnisotropy;
    }
    
    void Sampler::setMinLod(GLfloat minLod)
    {
        mSamplerState.minLod = minLod;
    }
    
    GLfloat Sampler::getMinLod() const
    {
        return mSamplerState.minLod;
    }
    
    void Sampler::setMaxLod(GLfloat maxLod)
    {
        mSamplerState.maxLod = maxLod;
    }
    
    GLfloat Sampler::getMaxLod() const
    {
        return mSamplerState.maxLod;
    }
    
    void Sampler::setCompareMode(GLenum compareMode)
    {
        mSamplerState.compareMode = compareMode;
    }
    
    GLenum Sampler::getCompareMode() const
    {
        return mSamplerState.compareMode;
    }
    
    void Sampler::setCompareFunc(GLenum compareFunc)
    {
        mSamplerState.compareFunc = compareFunc;
    }
    
    GLenum Sampler::getCompareFunc() const
    {
        return mSamplerState.compareFunc;
    }
    
    const SamplerState &Sampler::getSamplerState() const
    {
        return mSamplerState;
    }
    
    const rx::SamplerImpl *Sampler::getImplementation() const
    {
        return mImpl;
    }
    
    rx::SamplerImpl *Sampler::getImplementation()
    {
        return mImpl;
    }
    }