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kc3-lang/angle/src/libANGLE/Framebuffer.cpp

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  • Author : Geoff Lang
    Date : 2015-04-29 11:42:33
    Hash : c2520564
    Message : Move unsupported depth stencil check to FramebufferD3D. BUG=angleproject:885 Change-Id: I0abc674e365d2b5b65d23e2abf741a02a1146cdd Reviewed-on: https://chromium-review.googlesource.com/268311 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Framebuffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #include "libANGLE/Framebuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/FramebufferImpl.h"
    #include "libANGLE/renderer/ImplFactory.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    #include "libANGLE/renderer/Workarounds.h"
    
    namespace gl
    {
    
    namespace
    {
    void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
    {
        if (attachment->isAttached() &&
            attachment->type() == matchType &&
            attachment->id() == matchId)
        {
            attachment->detach();
        }
    }
    }
    
    Framebuffer::Data::Data(const Caps &caps)
        : mColorAttachments(caps.maxColorAttachments),
          mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
          mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
    {
        mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
    }
    
    Framebuffer::Data::~Data()
    {
    }
    
    const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
    {
        ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
        size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
        ASSERT(readIndex < mColorAttachments.size());
        return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
    {
        for (const FramebufferAttachment &colorAttachment : mColorAttachments)
        {
            if (colorAttachment.isAttached())
            {
                return &colorAttachment;
            }
        }
    
        return nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
    {
        if (mDepthAttachment.isAttached())
        {
            return &mDepthAttachment;
        }
        if (mStencilAttachment.isAttached())
        {
            return &mStencilAttachment;
        }
        return nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getColorAttachment(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < mColorAttachments.size());
        return mColorAttachments[colorAttachment].isAttached() ?
               &mColorAttachments[colorAttachment] :
               nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
    {
        return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
    {
        return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
    }
    
    const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const
    {
        // A valid depth-stencil attachment has the same resource bound to both the
        // depth and stencil attachment points.
        if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
            mDepthAttachment.type() == mStencilAttachment.type() &&
            mDepthAttachment.id() == mStencilAttachment.id())
        {
            return &mDepthAttachment;
        }
    
        return nullptr;
    }
    
    Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
        : mData(caps),
          mImpl(nullptr),
          mId(id)
    {
        if (mId == 0)
        {
            mImpl = factory->createDefaultFramebuffer(mData);
        }
        else
        {
            mImpl = factory->createFramebuffer(mData);
        }
        ASSERT(mImpl != nullptr);
    }
    
    Framebuffer::~Framebuffer()
    {
        SafeDelete(mImpl);
    }
    
    void Framebuffer::detachTexture(GLuint textureId)
    {
        detachResourceById(GL_TEXTURE, textureId);
    }
    
    void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
    {
        detachResourceById(GL_RENDERBUFFER, renderbufferId);
    }
    
    void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
    {
        for (auto &colorAttachment : mData.mColorAttachments)
        {
            DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
        }
    
        DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
        DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
    }
    
    const FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
    {
        return mData.getColorAttachment(colorAttachment);
    }
    
    const FramebufferAttachment *Framebuffer::getDepthbuffer() const
    {
        return mData.getDepthAttachment();
    }
    
    const FramebufferAttachment *Framebuffer::getStencilbuffer() const
    {
        return mData.getStencilAttachment();
    }
    
    const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
    {
        return mData.getDepthStencilAttachment();
    }
    
    const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
    {
        return mData.getDepthOrStencilAttachment();
    }
    
    const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
    {
        return mData.getReadAttachment();
    }
    
    GLenum Framebuffer::getReadColorbufferType() const
    {
        const FramebufferAttachment *readAttachment = mData.getReadAttachment();
        return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
    }
    
    const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
    {
        return mData.getFirstColorAttachment();
    }
    
    const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
    {
        if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
        {
            return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
        }
        else
        {
            switch (attachment)
            {
              case GL_COLOR:
              case GL_BACK:
                return mData.getColorAttachment(0);
              case GL_DEPTH:
              case GL_DEPTH_ATTACHMENT:
                return mData.getDepthAttachment();
              case GL_STENCIL:
              case GL_STENCIL_ATTACHMENT:
                return mData.getStencilAttachment();
              case GL_DEPTH_STENCIL:
              case GL_DEPTH_STENCIL_ATTACHMENT:
                return getDepthStencilBuffer();
              default:
                UNREACHABLE();
                return nullptr;
            }
        }
    }
    
    GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < mData.mDrawBufferStates.size());
        return mData.mDrawBufferStates[colorAttachment];
    }
    
    void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
    {
        auto &drawStates = mData.mDrawBufferStates;
    
        ASSERT(count <= drawStates.size());
        std::copy(buffers, buffers + count, drawStates.begin());
        std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
        mImpl->setDrawBuffers(count, buffers);
    }
    
    GLenum Framebuffer::getReadBufferState() const
    {
        return mData.mReadBufferState;
    }
    
    void Framebuffer::setReadBuffer(GLenum buffer)
    {
        ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
               (buffer >= GL_COLOR_ATTACHMENT0 &&
                (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
        mData.mReadBufferState = buffer;
        mImpl->setReadBuffer(buffer);
    }
    
    bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
    {
        ASSERT(colorAttachment < mData.mColorAttachments.size());
        return (mData.mColorAttachments[colorAttachment].isAttached() &&
                mData.mDrawBufferStates[colorAttachment] != GL_NONE);
    }
    
    bool Framebuffer::hasEnabledColorAttachment() const
    {
        for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
        {
            if (isEnabledColorAttachment(colorAttachment))
            {
                return true;
            }
        }
    
        return false;
    }
    
    bool Framebuffer::hasStencil() const
    {
        return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
    }
    
    bool Framebuffer::usingExtendedDrawBuffers() const
    {
        for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
        {
            if (isEnabledColorAttachment(colorAttachment))
            {
                return true;
            }
        }
    
        return false;
    }
    
    GLenum Framebuffer::checkStatus(const gl::Data &data) const
    {
        // The default framebuffer *must* always be complete, though it may not be
        // subject to the same rules as application FBOs. ie, it could have 0x0 size.
        if (mId == 0)
        {
            return GL_FRAMEBUFFER_COMPLETE;
        }
    
        int width = 0;
        int height = 0;
        unsigned int colorbufferSize = 0;
        int samples = -1;
        bool missingAttachment = true;
    
        for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
        {
            if (colorAttachment.isAttached())
            {
                if (colorAttachment.getWidth() == 0 || colorAttachment.getHeight() == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                GLenum internalformat = colorAttachment.getInternalFormat();
                const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
                const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
                if (colorAttachment.type() == GL_TEXTURE)
                {
                    if (!formatCaps.renderable)
                    {
                        return GL_FRAMEBUFFER_UNSUPPORTED;
                    }
    
                    if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                    }
                }
                else if (colorAttachment.type() == GL_RENDERBUFFER)
                {
                    if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                    }
                }
    
                if (!missingAttachment)
                {
                    // all color attachments must have the same width and height
                    if (colorAttachment.getWidth() != width || colorAttachment.getHeight() != height)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
                    }
    
                    // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
                    // all color attachments have the same number of samples for the FBO to be complete.
                    if (colorAttachment.getSamples() != samples)
                    {
                        return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
                    }
    
                    // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
                    // in GLES 3.0, there is no such restriction
                    if (data.clientVersion < 3)
                    {
                        if (formatInfo.pixelBytes != colorbufferSize)
                        {
                            return GL_FRAMEBUFFER_UNSUPPORTED;
                        }
                    }
                }
                else
                {
                    width = colorAttachment.getWidth();
                    height = colorAttachment.getHeight();
                    samples = colorAttachment.getSamples();
                    colorbufferSize = formatInfo.pixelBytes;
                    missingAttachment = false;
                }
            }
        }
    
        const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
        if (depthAttachment.isAttached())
        {
            if (depthAttachment.getWidth() == 0 || depthAttachment.getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            GLenum internalformat = depthAttachment.getInternalFormat();
            const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
            const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
            if (depthAttachment.type() == GL_TEXTURE)
            {
                // depth texture attachments require OES/ANGLE_depth_texture
                if (!data.extensions->depthTextures)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (!formatCaps.renderable)
                {
                    return GL_FRAMEBUFFER_UNSUPPORTED;
                }
    
                if (formatInfo.depthBits == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else if (depthAttachment.type() == GL_RENDERBUFFER)
            {
                if (!formatCaps.renderable || formatInfo.depthBits == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
    
            if (missingAttachment)
            {
                width = depthAttachment.getWidth();
                height = depthAttachment.getHeight();
                samples = depthAttachment.getSamples();
                missingAttachment = false;
            }
            else if (width != depthAttachment.getWidth() || height != depthAttachment.getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
            else if (samples != depthAttachment.getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
        if (stencilAttachment.isAttached())
        {
            if (stencilAttachment.getWidth() == 0 || stencilAttachment.getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            GLenum internalformat = stencilAttachment.getInternalFormat();
            const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
            const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
            if (stencilAttachment.type() == GL_TEXTURE)
            {
                // texture stencil attachments come along as part
                // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
                if (!data.extensions->depthTextures)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
    
                if (!formatCaps.renderable)
                {
                    return GL_FRAMEBUFFER_UNSUPPORTED;
                }
    
                if (formatInfo.stencilBits == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else if (stencilAttachment.type() == GL_RENDERBUFFER)
            {
                if (!formatCaps.renderable || formatInfo.stencilBits == 0)
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
    
            if (missingAttachment)
            {
                width = stencilAttachment.getWidth();
                height = stencilAttachment.getHeight();
                samples = stencilAttachment.getSamples();
                missingAttachment = false;
            }
            else if (width != stencilAttachment.getWidth() || height != stencilAttachment.getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
            else if (samples != stencilAttachment.getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        // we need to have at least one attachment to be complete
        if (missingAttachment)
        {
            return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
        }
    
        return mImpl->checkStatus();
    }
    
    Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
    {
        return mImpl->invalidate(count, attachments);
    }
    
    Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
    {
        return mImpl->invalidateSub(count, attachments, area);
    }
    
    Error Framebuffer::clear(const gl::Data &data, GLbitfield mask)
    {
        return mImpl->clear(data, mask);
    }
    
    Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
    {
        return mImpl->clearBufferfv(state, buffer, drawbuffer, values);
    }
    
    Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
    {
        return mImpl->clearBufferuiv(state, buffer, drawbuffer, values);
    }
    
    Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
    {
        return mImpl->clearBufferiv(state, buffer, drawbuffer, values);
    }
    
    Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    {
        return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil);
    }
    
    GLenum Framebuffer::getImplementationColorReadFormat() const
    {
        return mImpl->getImplementationColorReadFormat();
    }
    
    GLenum Framebuffer::getImplementationColorReadType() const
    {
        return mImpl->getImplementationColorReadType();
    }
    
    Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
    {
        Error error = mImpl->readPixels(state, area, format, type, pixels);
        if (error.isError())
        {
            return error;
        }
    
        Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get();
        if (unpackBuffer)
        {
            unpackBuffer->onPixelUnpack();
        }
    
        return Error(GL_NO_ERROR);
    }
    
    Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
                            GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
    {
        return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
    }
    
    int Framebuffer::getSamples(const gl::Data &data) const
    {
        if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
        {
            // for a complete framebuffer, all attachments must have the same sample count
            // in this case return the first nonzero sample size
            for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
            {
                if (colorAttachment.isAttached())
                {
                    return colorAttachment.getSamples();
                }
            }
        }
    
        return 0;
    }
    
    bool Framebuffer::hasValidDepthStencil() const
    {
        return mData.getDepthStencilAttachment() != nullptr;
    }
    
    void Framebuffer::setAttachment(GLenum type,
                                    GLenum binding,
                                    const ImageIndex &textureIndex,
                                    FramebufferAttachmentObject *resource)
    {
        if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
        {
            // ensure this is a legitimate depth+stencil format
            FramebufferAttachment::Target target(binding, textureIndex);
            GLenum internalFormat = resource->getAttachmentInternalFormat(target);
            const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
            if (resource && formatInfo.depthBits > 0 && formatInfo.stencilBits > 0)
            {
                mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
                mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
            }
            else
            {
                mData.mDepthAttachment.detach();
                mData.mStencilAttachment.detach();
            }
            mImpl->onUpdateDepthStencilAttachment();
        }
        else
        {
            switch (binding)
            {
              case GL_DEPTH:
              case GL_DEPTH_ATTACHMENT:
                mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
                mImpl->onUpdateDepthAttachment();
                break;
              case GL_STENCIL:
              case GL_STENCIL_ATTACHMENT:
                mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
                mImpl->onUpdateStencilAttachment();
                break;
              case GL_BACK:
                mData.mColorAttachments[0].attach(type, binding, textureIndex, resource);
                mImpl->onUpdateColorAttachment(0);
                break;
              default:
                {
                    size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
                    ASSERT(colorIndex < mData.mColorAttachments.size());
                    mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
                    mImpl->onUpdateColorAttachment(colorIndex);
                }
                break;
            }
        }
    }
    
    void Framebuffer::resetAttachment(GLenum binding)
    {
        setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
    }
    
    }