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  • Hash : 46444b3d
    Author : Charlie Lao
    Date : 2025-09-09T16:13:58

    Vulkan: Use VkVertexInputBindingDescription2EXT to store stride
    
    This is preparation for next CL. Since most driver supports
    VK_EXT_vertex_input_dynamic_state, which uses
    VkVertexInputBindingDescription2EXT and
    VkVertexInputAttributeDescription2EXT to send stride/divisor/offset to
    the vulkan driver, why not store these directly in these structs instead
    of store gl::AttribArray<> and copy then into
    VkVertexInputBindingDescription2EXT/VkVertexInputBindingDescription2EXT
    later. This CL only replaced mCurrentArrayBufferRelativeOffsets,
    mCurrentArrayBufferStrides, mCurrentArrayBufferDivisors with
    mVertexInputBindingDesc and mVertexInputAttribDesc. It still does the
    data copy, which means this CL is mostly a mechanical change. But it
    makes the next CL diff smaller.
    
    Bug: b/439073246
    Change-Id: Ie3c2034df07ea5e973b07a15f715fdb7c73ec04d
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6933260
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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