Hash :
05d5e0d3
Author :
Date :
2021-06-03T09:34:12
Roll VK-GL-CTS from 2e0ecf9812ba to c25238228ea4 (11 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/2e0ecf9812ba..c25238228ea4 2021-06-03 jari.komppa@siru.fi Static code analysis fix for bounding box test 2021-06-03 jari.komppa@siru.fi Add timer query handle reuse test for opengl es 2021-06-03 boris.zanin@mobica.com Invalid VkPipelineRasterizationLineStateCreateInfoEXT chained 2021-06-03 mika.vainola@siru.fi Fix vertex count calculation in XFB query tests 2021-06-03 pdaniell@nvidia.com Set the recursion depth for chit and miss cases 2021-06-03 siglesias@igalia.com Add depth-stencil tests that do vkCmdCopyImage() with both image aspects 2021-06-03 marcin.zajac@mobica.com Test for fragment shading rate in FragCoord.zw 2021-06-03 siglesias@igalia.com Add tests for vkCmdCopyQueryPoolResults and pipeline statistics 2021-06-02 alexander.galazin@arm.com Update glslang, SPIR-V Tools/Headers 2021-06-02 zzyiwei@chromium.org Check return code for vkGetAndroidHardwareBufferPropertiesANDROID 2021-06-02 venni.ihanakangas@siru.fi Add script for comparing dEQP SwiftShader runs If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: None Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com Change-Id: I664cd69b0e4a594077d193fa4f81c47b8812f2c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934721 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
ANGLE integrates dEQP (i.e. the OpenGL CTS) for conformance testing. It uses gtest to run tests, and provides the means for dEQP to use ANGLE.
Occasionally, ANGLE overrides certain dEQP files by copying them to this directory, adding the
_override suffix, and modifying them. deqp.gni is used to select these override files to be
built with dEQP instead of the original files.
This is primarily done to fix tests until they are fixed upstream.
For every set of dEQP tests, for example GLES3 tests on the Vulkan backend, an expectations file exists to let the test harness know which tests it should skip (as they are known to crash), or expect to see failed. Warnings are generated if a test unexpectedly passes, but an unexpected failure is an error. This let’s ANGLE ensure there are no regressions.
While developing a feature, or testing on a new platform, the expectations files can be modified to reflect the reality of the situation. The expected format for every line in these files is:
{BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
MODIFIERS can be a combination of the below list, combined with a logical AND:
WIN XP VISTA WIN7 WIN8 WIN10
MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE
LINUX CHROMEOS ANDROID
NVIDIA AMD INTEL
DEBUG RELEASE
D3D9 D3D11 OPENGL GLES VULKAN
NEXUS5X PIXEL2ORXL
QUADROP400
SWIFTSHADER
PREROTATION PREROTATION90 PREROTATION180 PREROTATION270
TEST_NAME can be a specific test name, or set of test names using '*' as wildcard anywhere in
the name. Examples:
// Disabled everywhere as is too slow:
3445 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 = SKIP
// Crashes on both D3D11 and OPENGL:
1442 OPENGL : dEQP-GLES31.functional.separate_shader.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
// Unsupported feature:
3726 VULKAN ANDROID : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*atomic_counter* = FAIL
// Failing test in Nvidia's OpenGL implementation on windows:
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
// Failing when emulated pre-rotation is enabled, no matter which angle:
1234 PREROTATION : dEQP-GLES3.*blit* = FAIL
// Failing when emulated pre-rotation is enabled with 270 degree angle:
1234 PREROTATION270 : dEQP-GLES3.*blit* = FAIL