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kc3-lang/angle/src/libANGLE/queryutils.h

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/queryutils.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryutils.h: Utilities for querying values from GL objects
    
    #ifndef LIBANGLE_QUERYUTILS_H_
    #define LIBANGLE_QUERYUTILS_H_
    
    #include "angle_gl.h"
    #include "common/PackedEnums.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    
    #include <EGL/egl.h>
    
    namespace gl
    {
    class Buffer;
    class Context;
    class Sync;
    class Framebuffer;
    class GLES1State;
    class Program;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class Texture;
    struct TextureCaps;
    struct UniformBlock;
    struct VertexAttribute;
    class VertexBinding;
    struct VertexAttribCurrentValueData;
    
    void QueryFramebufferAttachmentParameteriv(const Context *context,
                                               const Framebuffer *framebuffer,
                                               GLenum attachment,
                                               GLenum pname,
                                               GLint *params);
    void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
    void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
    void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
    void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params);
    void QueryRenderbufferiv(const Context *context,
                             const Renderbuffer *renderbuffer,
                             GLenum pname,
                             GLint *params);
    void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
    void QueryTexLevelParameterfv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLfloat *params);
    void QueryTexLevelParameteriv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLint *params);
    void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
    void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
    void QueryTexParameterIiv(const Texture *texture, GLenum pname, GLint *params);
    void QueryTexParameterIuiv(const Texture *texture, GLenum pname, GLuint *params);
    void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
    void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
    void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params);
    void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params);
    
    // Warning: you should ensure binding really matches attrib.bindingIndex before using the following
    // functions.
    void QueryVertexAttribfv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLfloat *params);
    
    void QueryVertexAttribiv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLint *params);
    
    void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
    
    void QueryVertexAttribIiv(const VertexAttribute &attrib,
                              const VertexBinding &binding,
                              const VertexAttribCurrentValueData &currentValueData,
                              GLenum pname,
                              GLint *params);
    
    void QueryVertexAttribIuiv(const VertexAttribute &attrib,
                               const VertexBinding &binding,
                               const VertexAttribCurrentValueData &currentValueData,
                               GLenum pname,
                               GLuint *params);
    
    void QueryActiveUniformBlockiv(const Program *program,
                                   GLuint uniformBlockIndex,
                                   GLenum pname,
                                   GLint *params);
    
    void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
    
    void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
    
    angle::Result QuerySynciv(const Context *context,
                              const Sync *sync,
                              GLenum pname,
                              GLsizei bufSize,
                              GLsizei *length,
                              GLint *values);
    
    void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
    void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
    void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
    void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
    void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params);
    void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params);
    
    void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param);
    void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params);
    void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param);
    void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
    void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
    void SetSamplerParameterIuiv(Context *context,
                                 Sampler *sampler,
                                 GLenum pname,
                                 const GLuint *params);
    
    void SetFramebufferParameteri(const Context *context,
                                  Framebuffer *framebuffer,
                                  GLenum pname,
                                  GLint param);
    
    void SetProgramParameteri(Program *program, GLenum pname, GLint value);
    
    GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
    
    GLuint QueryProgramResourceIndex(const Program *program,
                                     GLenum programInterface,
                                     const GLchar *name);
    
    void QueryProgramResourceName(const Program *program,
                                  GLenum programInterface,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLchar *name);
    
    GLint QueryProgramResourceLocation(const Program *program,
                                       GLenum programInterface,
                                       const GLchar *name);
    void QueryProgramResourceiv(const Program *program,
                                GLenum programInterface,
                                GLuint index,
                                GLsizei propCount,
                                const GLenum *props,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLint *params);
    
    void QueryProgramInterfaceiv(const Program *program,
                                 GLenum programInterface,
                                 GLenum pname,
                                 GLint *params);
    // GLES1 emulation
    
    ClientVertexArrayType ParamToVertexArrayType(GLenum param);
    
    void SetLightParameters(GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            const GLfloat *params);
    void GetLightParameters(const GLES1State *state,
                            GLenum light,
                            LightParameter pname,
                            GLfloat *params);
    
    void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params);
    void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params);
    bool IsLightModelTwoSided(const GLES1State *state);
    
    void SetMaterialParameters(GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               const GLfloat *params);
    void GetMaterialParameters(const GLES1State *state,
                               GLenum face,
                               MaterialParameter pname,
                               GLfloat *params);
    
    unsigned int GetLightModelParameterCount(GLenum pname);
    unsigned int GetLightParameterCount(LightParameter pname);
    unsigned int GetMaterialParameterCount(MaterialParameter pname);
    
    void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params);
    void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params);
    unsigned int GetFogParameterCount(GLenum pname);
    
    unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname);
    
    void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output);
    void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output);
    void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output);
    void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output);
    
    void SetTextureEnv(unsigned int unit,
                       GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       const GLfloat *params);
    void GetTextureEnv(unsigned int unit,
                       const GLES1State *state,
                       TextureEnvTarget target,
                       TextureEnvParameter pname,
                       GLfloat *params);
    
    unsigned int GetPointParameterCount(PointParameter pname);
    
    void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params);
    void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params);
    
    void SetPointSize(GLES1State *state, GLfloat size);
    void GetPointSize(GLES1State *state, GLfloat *sizeOut);
    
    unsigned int GetTexParameterCount(GLenum pname);
    
    }  // namespace gl
    
    namespace egl
    {
    struct Config;
    class Display;
    class Surface;
    class Sync;
    
    void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
    
    void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
    
    void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
    void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
    Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value);
    
    }  // namespace egl
    
    #endif  // LIBANGLE_QUERYUTILS_H_