Hash :
3e9a1375
Author :
Date :
2025-04-30T16:03:03
Fix unique object duplication warning Clang has a `unique-object-duplication` warning that warns about objects which are supposed to be unique (like static- or thread-local variables), but may be accidentally duplicated across shared libraries when they have hidden visibility. This CL addresses instances of that warning by: 1. Ensuring that on non-windows systems, objects that need to be exported are unconditionally given "default" visibility 2. Satisfy the compiler by marking everything as default visibility when building a static library, since visibility only matters for shared libraries 3. Mark functions with static or thread local variables as exported. Bug: chromium:368047728 Change-Id: Ic60265353bf2b0af2cd1fef884bfa85038e0db02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6502093 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angleutils.h: Common ANGLE utilities.
#ifndef COMMON_ANGLEUTILS_H_
#define COMMON_ANGLEUTILS_H_
#include "common/platform.h"
#if defined(ANGLE_WITH_LSAN)
# include <sanitizer/lsan_interface.h>
#endif // defined(ANGLE_WITH_LSAN)
#if defined(ANGLE_WITH_MSAN)
# include <sanitizer/msan_interface.h>
#endif // defined(ANGLE_WITH_MSAN)
#include <climits>
#include <cstdarg>
#include <cstddef>
#include <mutex>
#include <set>
#include <sstream>
#include <string>
#include <thread>
#include <vector>
namespace angle
{
#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
using Microsoft::WRL::ComPtr;
#endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
// Forward declaration. Implementation in system_utils.h
using ThreadId = std::thread::id;
// A helper class to disallow copy and assignment operators
class NonCopyable
{
protected:
constexpr NonCopyable() = default;
~NonCopyable() = default;
private:
NonCopyable(const NonCopyable &) = delete;
void operator=(const NonCopyable &) = delete;
};
extern const uintptr_t DirtyPointer;
// AMD_performance_monitor helpers.
constexpr char kPerfMonitorExtensionName[] = "GL_AMD_performance_monitor";
struct PerfMonitorCounter
{
PerfMonitorCounter();
~PerfMonitorCounter();
std::string name;
uint64_t value;
};
using PerfMonitorCounters = std::vector<PerfMonitorCounter>;
struct PerfMonitorCounterGroup
{
PerfMonitorCounterGroup();
~PerfMonitorCounterGroup();
std::string name;
PerfMonitorCounters counters;
};
using PerfMonitorCounterGroups = std::vector<PerfMonitorCounterGroup>;
uint32_t GetPerfMonitorCounterIndex(const PerfMonitorCounters &counters, const std::string &name);
const PerfMonitorCounter &GetPerfMonitorCounter(const PerfMonitorCounters &counters,
const std::string &name);
PerfMonitorCounter &GetPerfMonitorCounter(PerfMonitorCounters &counters, const std::string &name);
uint32_t GetPerfMonitorCounterGroupIndex(const PerfMonitorCounterGroups &groups,
const std::string &name);
const PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(const PerfMonitorCounterGroups &groups,
const std::string &name);
PerfMonitorCounterGroup &GetPerfMonitorCounterGroup(PerfMonitorCounterGroups &groups,
const std::string &name);
struct PerfMonitorTriplet
{
uint32_t group;
uint32_t counter;
uint64_t value;
};
#define ANGLE_VK_PERF_COUNTERS_X(FN) \
FN(commandQueueSubmitCallsTotal) \
FN(commandQueueSubmitCallsPerFrame) \
FN(vkQueueSubmitCallsTotal) \
FN(vkQueueSubmitCallsPerFrame) \
FN(commandQueueWaitSemaphoresTotal) \
FN(renderPasses) \
FN(writeDescriptorSets) \
FN(flushedOutsideRenderPassCommandBuffers) \
FN(swapchainCreate) \
FN(swapchainResolveInSubpass) \
FN(swapchainResolveOutsideSubpass) \
FN(resolveImageCommands) \
FN(colorLoadOpClears) \
FN(colorLoadOpLoads) \
FN(colorLoadOpNones) \
FN(colorStoreOpStores) \
FN(colorStoreOpNones) \
FN(colorClearAttachments) \
FN(depthLoadOpClears) \
FN(depthLoadOpLoads) \
FN(depthLoadOpNones) \
FN(depthStoreOpStores) \
FN(depthStoreOpNones) \
FN(depthClearAttachments) \
FN(stencilLoadOpClears) \
FN(stencilLoadOpLoads) \
FN(stencilLoadOpNones) \
FN(stencilStoreOpStores) \
FN(stencilStoreOpNones) \
FN(stencilClearAttachments) \
FN(colorAttachmentUnresolves) \
FN(depthAttachmentUnresolves) \
FN(stencilAttachmentUnresolves) \
FN(colorAttachmentResolves) \
FN(depthAttachmentResolves) \
FN(stencilAttachmentResolves) \
FN(readOnlyDepthStencilRenderPasses) \
FN(pipelineCreationCacheHits) \
FN(pipelineCreationCacheMisses) \
FN(pipelineCreationTotalCacheHitsDurationNs) \
FN(pipelineCreationTotalCacheMissesDurationNs) \
FN(monolithicPipelineCreation) \
FN(descriptorSetAllocations) \
FN(descriptorSetCacheTotalSize) \
FN(descriptorSetCacheKeySizeBytes) \
FN(uniformsAndXfbDescriptorSetCacheHits) \
FN(uniformsAndXfbDescriptorSetCacheMisses) \
FN(uniformsAndXfbDescriptorSetCacheTotalSize) \
FN(textureDescriptorSetCacheHits) \
FN(textureDescriptorSetCacheMisses) \
FN(textureDescriptorSetCacheTotalSize) \
FN(shaderResourcesDescriptorSetCacheHits) \
FN(deviceMemoryImageAllocationFallbacks) \
FN(mutableTexturesUploaded) \
FN(fullImageClears) \
FN(shaderResourcesDescriptorSetCacheMisses) \
FN(shaderResourcesDescriptorSetCacheTotalSize) \
FN(buffersGhosted) \
FN(vertexArraySyncStateCalls) \
FN(allocateNewBufferBlockCalls) \
FN(bufferSuballocationCalls) \
FN(dynamicBufferAllocations) \
FN(framebufferCacheSize) \
FN(pendingSubmissionGarbageObjects) \
FN(graphicsDriverUniformsUpdated)
#define ANGLE_DECLARE_PERF_COUNTER(COUNTER) uint64_t COUNTER;
struct VulkanPerfCounters
{
ANGLE_VK_PERF_COUNTERS_X(ANGLE_DECLARE_PERF_COUNTER)
};
#undef ANGLE_DECLARE_PERF_COUNTER
} // namespace angle
template <typename T, size_t N>
constexpr inline size_t ArraySize(T (&)[N])
{
return N;
}
template <typename T>
class WrappedArray final : angle::NonCopyable
{
public:
template <size_t N>
constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
{}
constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
WrappedArray(WrappedArray &&other) : WrappedArray()
{
std::swap(mArray, other.mArray);
std::swap(mSize, other.mSize);
}
~WrappedArray() {}
constexpr const T *get() const { return mArray; }
constexpr size_t size() const { return mSize; }
private:
const T *mArray;
size_t mSize;
};
template <typename T, unsigned int N>
void SafeRelease(T (&resourceBlock)[N])
{
for (unsigned int i = 0; i < N; i++)
{
SafeRelease(resourceBlock[i]);
}
}
template <typename T>
void SafeRelease(T &resource)
{
if (resource)
{
resource->Release();
resource = nullptr;
}
}
template <typename T>
void SafeDelete(T *&resource)
{
delete resource;
resource = nullptr;
}
template <typename T>
void SafeDeleteContainer(T &resource)
{
for (auto &element : resource)
{
SafeDelete(element);
}
resource.clear();
}
template <typename T>
void SafeDeleteArray(T *&resource)
{
delete[] resource;
resource = nullptr;
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructLessThan(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) < 0);
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructEquals(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) == 0);
}
template <typename T>
inline void StructZero(T *obj)
{
memset(obj, 0, sizeof(T));
}
template <typename T>
inline bool IsMaskFlagSet(T mask, T flag)
{
// Handles multibit flags as well
return (mask & flag) == flag;
}
const char *MakeStaticString(const std::string &str);
std::string ArrayString(unsigned int i);
// Indices are stored in vectors with the outermost index in the back. In the output of the function
// the indices are reversed.
std::string ArrayIndexString(const std::vector<unsigned int> &indices);
inline std::string Str(int i)
{
std::stringstream strstr;
strstr << i;
return strstr.str();
}
template <typename T>
std::string ToString(const T &value)
{
std::ostringstream o;
o << value;
return o.str();
}
inline bool IsLittleEndian()
{
constexpr uint32_t kEndiannessTest = 1;
const bool isLittleEndian = *reinterpret_cast<const uint8_t *>(&kEndiannessTest) == 1;
return isLittleEndian;
}
// Helper macro that casts to a bitfield type then verifies no bits were dropped.
#define SetBitField(lhs, rhs) \
do \
{ \
auto ANGLE_LOCAL_VAR = rhs; \
lhs = static_cast<typename std::decay<decltype(lhs)>::type>(ANGLE_LOCAL_VAR); \
ASSERT(static_cast<decltype(ANGLE_LOCAL_VAR)>(lhs) == ANGLE_LOCAL_VAR); \
} while (0)
// snprintf is not defined with MSVC prior to to msvc14
#if defined(_MSC_VER) && _MSC_VER < 1900
# define snprintf _snprintf
#endif
#define GL_A1RGB5_ANGLEX 0x6AC5
#define GL_BGRX8_ANGLEX 0x6ABA
#define GL_BGR565_ANGLEX 0x6ABB
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
#define GL_INT_64_ANGLEX 0x6ABE
#define GL_UINT_64_ANGLEX 0x6ABF
#define GL_BGRA8_SRGB_ANGLEX 0x6AC0
#define GL_BGR10_A2_ANGLEX 0x6AF9
#define GL_BGRX8_SRGB_ANGLEX 0x6AFC
// fake format for GL_ANGLE_rgbx_internal_format
#define GL_RGBX8_SRGB_ANGLEX 0x6AFA
#define GL_R10X6G10X6B10X6A10X6_UNORM_ANGLEX 0x6AFD
// These are fake formats used to fit typeless D3D textures that can be bound to EGL pbuffers into
// the format system (for extension EGL_ANGLE_d3d_texture_client_buffer):
#define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1
#define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2
#define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3
#define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4
#define GL_R8_SSCALED_ANGLEX 0x6AC6
#define GL_RG8_SSCALED_ANGLEX 0x6AC7
#define GL_RGB8_SSCALED_ANGLEX 0x6AC8
#define GL_RGBA8_SSCALED_ANGLEX 0x6AC9
#define GL_R8_USCALED_ANGLEX 0x6ACA
#define GL_RG8_USCALED_ANGLEX 0x6ACB
#define GL_RGB8_USCALED_ANGLEX 0x6ACC
#define GL_RGBA8_USCALED_ANGLEX 0x6ACD
#define GL_R16_SSCALED_ANGLEX 0x6ACE
#define GL_RG16_SSCALED_ANGLEX 0x6ACF
#define GL_RGB16_SSCALED_ANGLEX 0x6AD0
#define GL_RGBA16_SSCALED_ANGLEX 0x6AD1
#define GL_R16_USCALED_ANGLEX 0x6AD2
#define GL_RG16_USCALED_ANGLEX 0x6AD3
#define GL_RGB16_USCALED_ANGLEX 0x6AD4
#define GL_RGBA16_USCALED_ANGLEX 0x6AD5
#define GL_R32_SSCALED_ANGLEX 0x6AD6
#define GL_RG32_SSCALED_ANGLEX 0x6AD7
#define GL_RGB32_SSCALED_ANGLEX 0x6AD8
#define GL_RGBA32_SSCALED_ANGLEX 0x6AD9
#define GL_R32_USCALED_ANGLEX 0x6ADA
#define GL_RG32_USCALED_ANGLEX 0x6ADB
#define GL_RGB32_USCALED_ANGLEX 0x6ADC
#define GL_RGBA32_USCALED_ANGLEX 0x6ADD
#define GL_R32_SNORM_ANGLEX 0x6ADE
#define GL_RG32_SNORM_ANGLEX 0x6ADF
#define GL_RGB32_SNORM_ANGLEX 0x6AE0
#define GL_RGBA32_SNORM_ANGLEX 0x6AE1
#define GL_R32_UNORM_ANGLEX 0x6AE2
#define GL_RG32_UNORM_ANGLEX 0x6AE3
#define GL_RGB32_UNORM_ANGLEX 0x6AE4
#define GL_RGBA32_UNORM_ANGLEX 0x6AE5
#define GL_R32_FIXED_ANGLEX 0x6AE6
#define GL_RG32_FIXED_ANGLEX 0x6AE7
#define GL_RGB32_FIXED_ANGLEX 0x6AE8
#define GL_RGBA32_FIXED_ANGLEX 0x6AE9
#define GL_RGB10_A2_SINT_ANGLEX 0x6AEA
#define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB
#define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC
#define GL_RGB10_A2_USCALED_ANGLEX 0x6AED
// These are fake formats for OES_vertex_type_10_10_10_2
#define GL_A2_RGB10_UNORM_ANGLEX 0x6AEF
#define GL_A2_RGB10_SNORM_ANGLEX 0x6AF0
#define GL_A2_RGB10_USCALED_ANGLEX 0x6AF1
#define GL_A2_RGB10_SSCALED_ANGLEX 0x6AF2
#define GL_X2_RGB10_UINT_ANGLEX 0x6AF3
#define GL_X2_RGB10_SINT_ANGLEX 0x6AF4
#define GL_X2_RGB10_USCALED_ANGLEX 0x6AF5
#define GL_X2_RGB10_SSCALED_ANGLEX 0x6AF6
#define GL_X2_RGB10_UNORM_ANGLEX 0x6AF7
#define GL_X2_RGB10_SNORM_ANGLEX 0x6AF8
#define ANGLE_CHECK_GL_ALLOC(context, result) \
ANGLE_CHECK(context, result, "Failed to allocate host memory.", GL_OUT_OF_MEMORY)
#define ANGLE_CHECK_GL_MATH(context, result) \
ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION)
#define ANGLE_GL_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_CHECK(context, false, "Unreachable code.", GL_INVALID_OPERATION)
#if defined(ANGLE_WITH_LSAN)
# define ANGLE_SCOPED_DISABLE_LSAN() __lsan::ScopedDisabler lsanDisabler
#else
# define ANGLE_SCOPED_DISABLE_LSAN()
#endif
#if defined(ANGLE_WITH_MSAN)
class MsanScopedDisableInterceptorChecks final : angle::NonCopyable
{
public:
MsanScopedDisableInterceptorChecks() { __msan_scoped_disable_interceptor_checks(); }
~MsanScopedDisableInterceptorChecks() { __msan_scoped_enable_interceptor_checks(); }
};
# define ANGLE_SCOPED_DISABLE_MSAN() \
MsanScopedDisableInterceptorChecks msanScopedDisableInterceptorChecks
#else
# define ANGLE_SCOPED_DISABLE_MSAN()
#endif
// The ANGLE_NO_SANITIZE_MEMORY macro suppresses MemorySanitizer checks for
// use-of-uninitialized-data. It can be used to decorate functions with known
// false positives.
#ifdef __clang__
# define ANGLE_NO_SANITIZE_MEMORY __attribute__((no_sanitize_memory))
#else
# define ANGLE_NO_SANITIZE_MEMORY
#endif
// Similar to the above, but for thread sanitization.
#ifdef __clang__
# define ANGLE_NO_SANITIZE_THREAD __attribute__((no_sanitize_thread))
#else
# define ANGLE_NO_SANITIZE_THREAD
#endif
// Similar to the above, but for cfi-icall.
#ifdef __clang__
# define ANGLE_NO_SANITIZE_CFI_ICALL __attribute__((no_sanitize("cfi-icall")))
#else
# define ANGLE_NO_SANITIZE_CFI_ICALL
#endif
// The below inlining code lifted from V8.
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
# define ANGLE_HAS___FORCEINLINE 0
#elif defined(_MSC_VER)
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 1
#else
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 0
#endif
#if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
# define ANGLE_INLINE inline __attribute__((always_inline))
#elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
# define ANGLE_INLINE __forceinline
#else
# define ANGLE_INLINE inline
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(noinline)
# define ANGLE_NOINLINE __attribute__((noinline))
# else
# define ANGLE_NOINLINE
# endif
#elif defined(_MSC_VER)
# define ANGLE_NOINLINE __declspec(noinline)
#else
# define ANGLE_NOINLINE
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(format)
# define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args)))
# else
# define ANGLE_FORMAT_PRINTF(fmt, args)
# endif
#else
# define ANGLE_FORMAT_PRINTF(fmt, args)
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# define ANGLE_HAS_ATTRIBUTE_CONSTRUCTOR (__has_attribute(constructor))
# define ANGLE_HAS_ATTRIBUTE_DESTRUCTOR (__has_attribute(destructor))
#else
# define ANGLE_HAS_ATTRIBUTE_CONSTRUCTOR 0
# define ANGLE_HAS_ATTRIBUTE_DESTRUCTOR 0
#endif
#if ANGLE_HAS_ATTRIBUTE_CONSTRUCTOR
# define ANGLE_CONSTRUCTOR __attribute__((constructor))
#endif
#if ANGLE_HAS_ATTRIBUTE_DESTRUCTOR
# define ANGLE_DESTRUCTOR __attribute__((destructor))
#endif
ANGLE_FORMAT_PRINTF(1, 0)
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char> &buffer);
// Format messes up the # inside the macro.
// clang-format off
#ifndef ANGLE_STRINGIFY
# define ANGLE_STRINGIFY(x) #x
#endif
// clang-format on
#ifndef ANGLE_MACRO_STRINGIFY
# define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
#endif
// The ANGLE_MAYBE_UNUSED_PRIVATE_FIELD can be used to hint 'unused private field'
// instead of 'maybe_unused' attribute for the compatibility with GCC because
// GCC doesn't have '-Wno-unused-private-field' whereas Clang has.
#if defined(__clang__) || defined(_MSC_VER)
# define ANGLE_MAYBE_UNUSED_PRIVATE_FIELD [[maybe_unused]]
#else
# define ANGLE_MAYBE_UNUSED_PRIVATE_FIELD
#endif
#if __has_cpp_attribute(clang::require_constant_initialization)
# define ANGLE_REQUIRE_CONSTANT_INIT [[clang::require_constant_initialization]]
#else
# define ANGLE_REQUIRE_CONSTANT_INIT
#endif // __has_cpp_attribute(require_constant_initialization)
// Compiler configs.
inline bool IsASan()
{
#if defined(ANGLE_WITH_ASAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_ASAN)
}
inline bool IsMSan()
{
#if defined(ANGLE_WITH_MSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_MSAN)
}
inline bool IsTSan()
{
#if defined(ANGLE_WITH_TSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_TSAN)
}
inline bool IsUBSan()
{
#if defined(ANGLE_WITH_UBSAN)
return true;
#else
return false;
#endif // defined(ANGLE_WITH_UBSAN)
}
#endif // COMMON_ANGLEUTILS_H_