Hash :
9e8b104e
        
        Author :
  
        
        Date :
2024-10-14T00:00:00
        
      
Do not test OpenGL backend on iOS Added Metal platform to tests that require instantiation. Bug: angleproject:40050022 Bug: angleproject:42264029 Bug: angleproject:42266119 Bug: angleproject:42266226 Bug: angleproject:42266239 Bug: angleproject:42266249 Bug: angleproject:359136169 Fixed: angleproject:373478551 Change-Id: I915f09c7f24acce27bf0d489932645338ac3fbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5932659 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
using namespace angle;
class BlendMinMaxTest : public ANGLETest<>
{
  protected:
    BlendMinMaxTest()
    {
        setWindowWidth(128);
        setWindowHeight(128);
        setConfigRedBits(8);
        setConfigGreenBits(8);
        setConfigBlueBits(8);
        setConfigAlphaBits(8);
        setConfigDepthBits(24);
        mProgram           = 0;
        mColorLocation     = -1;
        mFramebuffer       = 0;
        mColorRenderbuffer = 0;
    }
    struct Color
    {
        float values[4];
    };
    static float getExpected(bool blendMin, float curColor, float prevColor)
    {
        return blendMin ? std::min(curColor, prevColor) : std::max(curColor, prevColor);
    }
    void runTest(GLenum colorFormat, GLenum type)
    {
        ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
                           !IsGLExtensionEnabled("GL_EXT_blend_minmax"));
        SetUpFramebuffer(colorFormat);
        int minValue = 0;
        int maxValue = 1;
        if (type == GL_FLOAT)
        {
            minValue = -1024;
            maxValue = 1024;
        }
        const size_t colorCount = 128;
        Color colors[colorCount];
        for (size_t i = 0; i < colorCount; i++)
        {
            for (size_t j = 0; j < 4; j++)
            {
                colors[i].values[j] =
                    static_cast<float>(minValue + (rand() % (maxValue - minValue)));
            }
        }
        float prevColor[4];
        for (size_t i = 0; i < colorCount; i++)
        {
            const Color &color = colors[i];
            glUseProgram(mProgram);
            glUniform4f(mColorLocation, color.values[0], color.values[1], color.values[2],
                        color.values[3]);
            bool blendMin = (rand() % 2 == 0);
            glBlendEquation(blendMin ? GL_MIN : GL_MAX);
            drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
            float pixel[4];
            if (type == GL_UNSIGNED_BYTE)
            {
                GLubyte ubytePixel[4];
                glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, ubytePixel);
                for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++)
                {
                    pixel[componentIdx] = ubytePixel[componentIdx] / 255.0f;
                }
            }
            else if (type == GL_FLOAT)
            {
                glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixel);
            }
            else
            {
                FAIL() << "Unexpected pixel type";
            }
            if (i > 0)
            {
                const float errorRange = 1.0f / 255.0f;
                for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++)
                {
                    EXPECT_NEAR(
                        getExpected(blendMin, color.values[componentIdx], prevColor[componentIdx]),
                        pixel[componentIdx], errorRange)
                        << " blendMin=" << blendMin << " componentIdx=" << componentIdx << std::endl
                        << " color.values[0]=" << color.values[0]
                        << " prevColor[0]=" << prevColor[0] << std::endl
                        << " color.values[1]=" << color.values[1]
                        << " prevColor[1]=" << prevColor[1] << std::endl
                        << " color.values[2]=" << color.values[2]
                        << " prevColor[2]=" << prevColor[2] << std::endl
                        << " color.values[3]=" << color.values[3]
                        << " prevColor[3]=" << prevColor[3];
                }
            }
            memcpy(prevColor, pixel, sizeof(pixel));
        }
    }
    void testSetUp() override
    {
        mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
        if (mProgram == 0)
        {
            FAIL() << "shader compilation failed.";
        }
        mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform());
        glUseProgram(mProgram);
        glClearColor(0, 0, 0, 0);
        glClearDepthf(0.0);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glEnable(GL_BLEND);
        glDisable(GL_DEPTH_TEST);
    }
    void SetUpFramebuffer(GLenum colorFormat)
    {
        glGenFramebuffers(1, &mFramebuffer);
        glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
        glGenRenderbuffers(1, &mColorRenderbuffer);
        glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
        glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight());
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
                                  mColorRenderbuffer);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
    }
    void testTearDown() override
    {
        glDeleteProgram(mProgram);
        glDeleteFramebuffers(1, &mFramebuffer);
        glDeleteRenderbuffers(1, &mColorRenderbuffer);
    }
    GLuint mProgram;
    GLint mColorLocation;
    GLuint mFramebuffer;
    GLuint mColorRenderbuffer;
};
TEST_P(BlendMinMaxTest, RGBA8)
{
    runTest(GL_RGBA8, GL_UNSIGNED_BYTE);
}
TEST_P(BlendMinMaxTest, RGBA32F)
{
    ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || !IsGLExtensionEnabled("GL_EXT_float_blend") ||
                       !IsGLExtensionEnabled("GL_EXT_color_buffer_float"));
    runTest(GL_RGBA32F, GL_FLOAT);
}
TEST_P(BlendMinMaxTest, RGBA16F)
{
    ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 &&
                       !IsGLExtensionEnabled("GL_EXT_color_buffer_half_float"));
    runTest(GL_RGBA16F, GL_FLOAT);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(BlendMinMaxTest);